[Archive] Vehicle.dbc
[Archive] Vehicle.dbc
Archived author: Смердокрыл • Posted: 2016-10-18T17:30:49+00:00
Original source
Hey!
That language barrier hit me hard when I tried to edit Vehicle.dbc. Could anyone explain what each of those fields does?
Archived author: Смердокрыл • Posted: 2016-10-20T11:42:03+00:00
Original source
Anyone?
Archived author: Kaev • Posted: 2016-10-20T12:48:41+00:00
Original source
Which words are a problem for you? If it's pitch and yaw, you can find a good description here: https://en.wikipedia.org/wiki/Degrees_of...of_freedom
Not sure what msslTrgt means, but i could imagine something like mouse selected target, but that's probably completely wrong.
Quote: 1 hour ago, Kaev1695989297 said:That's very useful, thanks!
Which words are a problem for you? If it's pitch and yaw, you can find a good description here: https://en.wikipedia.org/wiki/Degrees_of...of_freedom
Archived author: Смердокрыл • Posted: 2016-10-20T14:24:53+00:00
Original source
Quote: 1 hour ago, Kaev1695989297 said:That's very useful, thanks!
Which words are a problem for you? If it's pitch and yaw, you can find a good description here: https://en.wikipedia.org/wiki/Degrees_of...of_freedom
Quote: 22 minutes ago, Смердокрыл said:Offset = a value of how much is something shifted, e.g. a offset of 5 could be 5 pixel away from the middle of screen
That's very useful, thanks!
Words aren't always the problem though. I now understand the difference between yaw and pitch, but I don't understand the overall meaning of some fields. Basically, what do they do? The fields are:
- mouseLookOffsetPitch
- cameraPitchOffset
- facingLimit[Right/Left]
- msslTrgt[Turn/Pitch/Mouse]Lingering
- msslTrgtEndOpacity
- cameraYawOffset
- uiLocomotionType
Archived author: Kaev • Posted: 2016-10-20T14:44:26+00:00
Original source
Quote: 22 minutes ago, Смердокрыл said:Offset = a value of how much is something shifted, e.g. a offset of 5 could be 5 pixel away from the middle of screen
That's very useful, thanks!
Words aren't always the problem though. I now understand the difference between yaw and pitch, but I don't understand the overall meaning of some fields. Basically, what do they do? The fields are:
- mouseLookOffsetPitch
- cameraPitchOffset
- facingLimit[Right/Left]
- msslTrgt[Turn/Pitch/Mouse]Lingering
- msslTrgtEndOpacity
- cameraYawOffset
- uiLocomotionType
![[Image: JbkNoVxGQHc.jpg]](https://pp.userapi.com/c637830/v637830607/5416b/JbkNoVxGQHc.jpg)
Archived author: Смердокрыл • Posted: 2017-05-16T21:58:27+00:00
Original source
/cast Dark Resurrection
Hey!
I managed to create a diligence combining 4 NPCs: the harness has two horses and the carriage mounted on it (the horses and the carriage are mountable)
Spoiler
![[Image: JbkNoVxGQHc.jpg]](https://pp.userapi.com/c637830/v637830607/5416b/JbkNoVxGQHc.jpg)
As far as I know, that is the only way (and the way Blizzard did it, I think) to combine them. However, that creates an issue: I want players to mount the horses and control them, with the carriage following. How can I do that?
Also, a side question: I used vehicle id 959 for the carriage. It has all the right seats and animations, but it doesn't allow people to dismount (the button isn't there). How can I fix that?
Archived author: Razmataz • Posted: 2017-05-17T07:24:14+00:00
Original source
Wintergrasp Siege Engine has the behaviour you're wanting. It has the drivable element and then it also has the cannon element which is a vehicle NPC mounted onto the Siege Engine.
I'd start by looking at how they work. I must say though, I've been trying to make it work too and haven't had much time to invest into it - no luck yet either.
However... this is slightly different because the harness is the main vehicle, not the horses. I think you might need to switch it around so the horses are.
Quote: On 16.05.2017 at 0:58 AM, Смердокрыл said:
It has all the right seats and animations, but it doesn't allow people to dismount (the button isn't there). How can I fix that?
Archived author: Смердокрыл • Posted: 2017-05-18T03:05:03+00:00
Original source
Ok, I decided to use GilneasStagecoach.m2 (which has both the carriage and the harness as one model) for now, with the horses mounted on it.
So, two questions for now:
1) How can I make the player in seat 3 (seats 1 and 2 are for the horses) control the vehicle?
2)
Quote: On 16.05.2017 at 0:58 AM, Смердокрыл said:
It has all the right seats and animations, but it doesn't allow people to dismount (the button isn't there). How can I fix that?
Archived author: Razmataz • Posted: 2017-05-18T08:07:53+00:00
Original source
I don't know if you can make it so vehicle seat 2 or 3 or beyond can control the vehicle, hence I said "the harness is the main vehicle, not the horses. I think you might need to switch it around so the horses are."
To allow someone to eject from a seat you probably need to add entries to VehicleUIIndSeat to bring up the relevant interface options. Try /script VehicleExit(); to see if it lets you get out of it without the interface, and if it does, then you need to sort out the button.
Quote: On 18.05.2017 at 11:07 AM, Razmataz said:Forget the harness, I just have one vehicle now. How do I allow players to control it?
I don't know if you can make it so vehicle seat 2 or 3 or beyond can control the vehicle, hence I said "the harness is the main vehicle, not the horses. I think you might need to switch it around so the horses are."
Archived author: Смердокрыл • Posted: 2017-05-19T13:38:42+00:00
Original source
Quote: On 18.05.2017 at 11:07 AM, Razmataz said:Forget the harness, I just have one vehicle now. How do I allow players to control it?
I don't know if you can make it so vehicle seat 2 or 3 or beyond can control the vehicle, hence I said "the harness is the main vehicle, not the horses. I think you might need to switch it around so the horses are."