Forums WoW Modding Discussion Serverside [Archive] Vehicle.dbc

[Archive] Vehicle.dbc

[Archive] Vehicle.dbc

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rektbyfaith
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10-18-2016, 05:30 PM
#1
Archived author: Смердокрыл • Posted: 2016-10-18T17:30:49+00:00
Original source

Hey!

That language barrier hit me hard when I tried to edit Vehicle.dbc. Could anyone explain what each of those fields does?
rektbyfaith
10-18-2016, 05:30 PM #1

Archived author: Смердокрыл • Posted: 2016-10-18T17:30:49+00:00
Original source

Hey!

That language barrier hit me hard when I tried to edit Vehicle.dbc. Could anyone explain what each of those fields does?

rektbyfaith
Administrator
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10-20-2016, 11:42 AM
#2
Archived author: Смердокрыл • Posted: 2016-10-20T11:42:03+00:00
Original source

Anyone?
rektbyfaith
10-20-2016, 11:42 AM #2

Archived author: Смердокрыл • Posted: 2016-10-20T11:42:03+00:00
Original source

Anyone?

rektbyfaith
Administrator
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10-20-2016, 12:48 PM
#3
Archived author: Kaev • Posted: 2016-10-20T12:48:41+00:00
Original source

Which words are a problem for you? If it's pitch and yaw, you can find a good description here: https://en.wikipedia.org/wiki/Degrees_of...of_freedom

Not sure what msslTrgt means, but i could imagine something like mouse selected target, but that's probably completely wrong.
rektbyfaith
10-20-2016, 12:48 PM #3

Archived author: Kaev • Posted: 2016-10-20T12:48:41+00:00
Original source

Which words are a problem for you? If it's pitch and yaw, you can find a good description here: https://en.wikipedia.org/wiki/Degrees_of...of_freedom

Not sure what msslTrgt means, but i could imagine something like mouse selected target, but that's probably completely wrong.

rektbyfaith
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10-20-2016, 02:24 PM
#4
Archived author: Смердокрыл • Posted: 2016-10-20T14:24:53+00:00
Original source

Quote: 1 hour ago, Kaev1695989297 said:

Which words are a problem for you? If it's pitch and yaw, you can find a good description here: https://en.wikipedia.org/wiki/Degrees_of...of_freedom
That's very useful, thanks!

Words aren't always the problem though. I now understand the difference between yaw and pitch, but I don't understand the overall meaning of some fields. Basically, what do they do? The fields are:
  • mouseLookOffsetPitch

  • cameraPitchOffset

  • facingLimit[Right/Left]

  • msslTrgt[Turn/Pitch/Mouse]Lingering

  • msslTrgtEndOpacity

  • cameraYawOffset

  • uiLocomotionType
rektbyfaith
10-20-2016, 02:24 PM #4

Archived author: Смердокрыл • Posted: 2016-10-20T14:24:53+00:00
Original source

Quote: 1 hour ago, Kaev1695989297 said:

Which words are a problem for you? If it's pitch and yaw, you can find a good description here: https://en.wikipedia.org/wiki/Degrees_of...of_freedom
That's very useful, thanks!

Words aren't always the problem though. I now understand the difference between yaw and pitch, but I don't understand the overall meaning of some fields. Basically, what do they do? The fields are:
  • mouseLookOffsetPitch

  • cameraPitchOffset

  • facingLimit[Right/Left]

  • msslTrgt[Turn/Pitch/Mouse]Lingering

  • msslTrgtEndOpacity

  • cameraYawOffset

  • uiLocomotionType

rektbyfaith
Administrator
0
10-20-2016, 02:44 PM
#5
Archived author: Kaev • Posted: 2016-10-20T14:44:26+00:00
Original source

Quote: 22 minutes ago, Смердокрыл said:

That's very useful, thanks!

Words aren't always the problem though. I now understand the difference between yaw and pitch, but I don't understand the overall meaning of some fields. Basically, what do they do? The fields are:
  • mouseLookOffsetPitch

  • cameraPitchOffset

  • facingLimit[Right/Left]

  • msslTrgt[Turn/Pitch/Mouse]Lingering

  • msslTrgtEndOpacity

  • cameraYawOffset

  • uiLocomotionType
Offset = a value of how much is something shifted, e.g. a offset of 5 could be 5 pixel away from the middle of screen

mouseLookOffsetPitch = Probably the offset off the pitch of the camera that you have when you are in the vehicle

cameryPitchOffset = Probably camera always Offset away from something (i could think of the middle of the vehicle, like 20 could mean 20 pixel to right to have a third-person-camera feeling or smth.)

facingLimit = Probably how much you can spin ur camera or smth?

Lingering = Afaik that's something like a delay

EndOpacity = How much is the the thing visible, like 50% opacity = 50% transparency at the end of the movement of the vehicle

LocomotionType = Locomotion is probably the way the vehicle will move, no idea what that could be though

Again, i rly don't know if it is like that, but that comes in my brain when i think about these variable names in combination with some 3D stuff.
rektbyfaith
10-20-2016, 02:44 PM #5

Archived author: Kaev • Posted: 2016-10-20T14:44:26+00:00
Original source

Quote: 22 minutes ago, Смердокрыл said:

That's very useful, thanks!

Words aren't always the problem though. I now understand the difference between yaw and pitch, but I don't understand the overall meaning of some fields. Basically, what do they do? The fields are:
  • mouseLookOffsetPitch

  • cameraPitchOffset

  • facingLimit[Right/Left]

  • msslTrgt[Turn/Pitch/Mouse]Lingering

  • msslTrgtEndOpacity

  • cameraYawOffset

  • uiLocomotionType
Offset = a value of how much is something shifted, e.g. a offset of 5 could be 5 pixel away from the middle of screen

mouseLookOffsetPitch = Probably the offset off the pitch of the camera that you have when you are in the vehicle

cameryPitchOffset = Probably camera always Offset away from something (i could think of the middle of the vehicle, like 20 could mean 20 pixel to right to have a third-person-camera feeling or smth.)

facingLimit = Probably how much you can spin ur camera or smth?

Lingering = Afaik that's something like a delay

EndOpacity = How much is the the thing visible, like 50% opacity = 50% transparency at the end of the movement of the vehicle

LocomotionType = Locomotion is probably the way the vehicle will move, no idea what that could be though

Again, i rly don't know if it is like that, but that comes in my brain when i think about these variable names in combination with some 3D stuff.

rektbyfaith
Administrator
0
05-16-2017, 09:58 PM
#6
Archived author: Смердокрыл • Posted: 2017-05-16T21:58:27+00:00
Original source

/cast Dark Resurrection

Hey!

I managed to create a diligence combining 4 NPCs: the harness has two horses and the carriage mounted on it (the horses and the carriage are mountable)

Spoiler

[Image: JbkNoVxGQHc.jpg]

As far as I know, that is the only way (and the way Blizzard did it, I think) to combine them. However, that creates an issue: I want players to mount the horses and control them, with the carriage following. How can I do that?

Also, a side question: I used vehicle id 959 for the carriage. It has all the right seats and animations, but it doesn't allow people to dismount (the button isn't there). How can I fix that?
rektbyfaith
05-16-2017, 09:58 PM #6

Archived author: Смердокрыл • Posted: 2017-05-16T21:58:27+00:00
Original source

/cast Dark Resurrection

Hey!

I managed to create a diligence combining 4 NPCs: the harness has two horses and the carriage mounted on it (the horses and the carriage are mountable)

Spoiler

[Image: JbkNoVxGQHc.jpg]

As far as I know, that is the only way (and the way Blizzard did it, I think) to combine them. However, that creates an issue: I want players to mount the horses and control them, with the carriage following. How can I do that?

Also, a side question: I used vehicle id 959 for the carriage. It has all the right seats and animations, but it doesn't allow people to dismount (the button isn't there). How can I fix that?

rektbyfaith
Administrator
0
05-17-2017, 07:24 AM
#7
Archived author: Razmataz • Posted: 2017-05-17T07:24:14+00:00
Original source

Wintergrasp Siege Engine has the behaviour you're wanting. It has the drivable element and then it also has the cannon element which is a vehicle NPC mounted onto the Siege Engine.

I'd start by looking at how they work. I must say though, I've been trying to make it work too and haven't had much time to invest into it - no luck yet either.

However... this is slightly different because the harness is the main vehicle, not the horses. I think you might need to switch it around so the horses are.
rektbyfaith
05-17-2017, 07:24 AM #7

Archived author: Razmataz • Posted: 2017-05-17T07:24:14+00:00
Original source

Wintergrasp Siege Engine has the behaviour you're wanting. It has the drivable element and then it also has the cannon element which is a vehicle NPC mounted onto the Siege Engine.

I'd start by looking at how they work. I must say though, I've been trying to make it work too and haven't had much time to invest into it - no luck yet either.

However... this is slightly different because the harness is the main vehicle, not the horses. I think you might need to switch it around so the horses are.

rektbyfaith
Administrator
0
05-18-2017, 03:05 AM
#8
Archived author: Смердокрыл • Posted: 2017-05-18T03:05:03+00:00
Original source

Ok, I decided to use GilneasStagecoach.m2 (which has both the carriage and the harness as one model) for now, with the horses mounted on it.

So, two questions for now:

1) How can I make the player in seat 3 (seats 1 and 2 are for the horses) control the vehicle?

2)
Quote: On 16.05.2017 at 0:58 AM, Смердокрыл said:

It has all the right seats and animations, but it doesn't allow people to dismount (the button isn't there). How can I fix that?
rektbyfaith
05-18-2017, 03:05 AM #8

Archived author: Смердокрыл • Posted: 2017-05-18T03:05:03+00:00
Original source

Ok, I decided to use GilneasStagecoach.m2 (which has both the carriage and the harness as one model) for now, with the horses mounted on it.

So, two questions for now:

1) How can I make the player in seat 3 (seats 1 and 2 are for the horses) control the vehicle?

2)

Quote: On 16.05.2017 at 0:58 AM, Смердокрыл said:

It has all the right seats and animations, but it doesn't allow people to dismount (the button isn't there). How can I fix that?

rektbyfaith
Administrator
0
05-18-2017, 08:07 AM
#9
Archived author: Razmataz • Posted: 2017-05-18T08:07:53+00:00
Original source

I don't know if you can make it so vehicle seat 2 or 3 or beyond can control the vehicle, hence I said "the harness is the main vehicle, not the horses. I think you might need to switch it around so the horses are."

To allow someone to eject from a seat you probably need to add entries to VehicleUIIndSeat to bring up the relevant interface options. Try /script VehicleExit(); to see if it lets you get out of it without the interface, and if it does, then you need to sort out the button.
rektbyfaith
05-18-2017, 08:07 AM #9

Archived author: Razmataz • Posted: 2017-05-18T08:07:53+00:00
Original source

I don't know if you can make it so vehicle seat 2 or 3 or beyond can control the vehicle, hence I said "the harness is the main vehicle, not the horses. I think you might need to switch it around so the horses are."

To allow someone to eject from a seat you probably need to add entries to VehicleUIIndSeat to bring up the relevant interface options. Try /script VehicleExit(); to see if it lets you get out of it without the interface, and if it does, then you need to sort out the button.

rektbyfaith
Administrator
0
05-19-2017, 01:38 PM
#10
Archived author: Смердокрыл • Posted: 2017-05-19T13:38:42+00:00
Original source

Quote: On 18.05.2017 at 11:07 AM, Razmataz said:

I don't know if you can make it so vehicle seat 2 or 3 or beyond can control the vehicle, hence I said "the harness is the main vehicle, not the horses. I think you might need to switch it around so the horses are."
Forget the harness, I just have one vehicle now. How do I allow players to control it?
rektbyfaith
05-19-2017, 01:38 PM #10

Archived author: Смердокрыл • Posted: 2017-05-19T13:38:42+00:00
Original source

Quote: On 18.05.2017 at 11:07 AM, Razmataz said:

I don't know if you can make it so vehicle seat 2 or 3 or beyond can control the vehicle, hence I said "the harness is the main vehicle, not the horses. I think you might need to switch it around so the horses are."
Forget the harness, I just have one vehicle now. How do I allow players to control it?

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