[Archive] Meshes and different textures
[Archive] Meshes and different textures
Archived author: Смердокрыл • Posted: 2017-05-20T22:05:34+00:00
Original source
Hey!
I'm editing the GilneasStagecoach.m2 model, which has two meshes and each uses its own texture. It looks normal in Blender, but when I export and convert to m2, the resulting m2 uses the same texture for both meshes.
I know it's not a problem with the textures themselves, because changing that one line in 010 editor from Hardcoded to CreatureSkin1 and opening the model in WMV, you can change the texture for both meshes.
Archived author: Roccus • Posted: 2017-05-20T22:14:06+00:00
Original source
Try editing the skin01 that stands for the texture of the model and change for the texutextureunit from textureid 1 to 2 or the other way. I had the problem with some custom haircut but with more complicated models/
Quote: 13 hours ago, Roccus said:There is only one .skin file - 00 (although the source model has skin 00 and 01).
Try editing the skin01 that stands for the texture of the model and change for the texutextureunit from textureid 1 to 2 or the other way. I had the problem with some custom haircut but with more complicated models/
Archived author: Смердокрыл • Posted: 2017-05-21T11:58:22+00:00
Original source
Quote: 13 hours ago, Roccus said:There is only one .skin file - 00 (although the source model has skin 00 and 01).
Try editing the skin01 that stands for the texture of the model and change for the texutextureunit from textureid 1 to 2 or the other way. I had the problem with some custom haircut but with more complicated models/
Quote: 44 minutes ago, Смердокрыл said:try for the 0 and the 1 to change the textureid to 2 or 1 or 0 to see which one texture which part and which texture it uses.
There is only one .skin file - 00 (although the source model has skin 00 and 01).
What should I change here?
Archived author: Roccus • Posted: 2017-05-21T12:43:30+00:00
Original source
Quote: 44 minutes ago, Смердокрыл said:try for the 0 and the 1 to change the textureid to 2 or 1 or 0 to see which one texture which part and which texture it uses.
There is only one .skin file - 00 (although the source model has skin 00 and 01).
What should I change here?
Quote: 3 minutes ago, Roccus said:I don't get what you mean :\ Which fields should I change?
try for the 0 and the 1 to change the textureid to 2 or 1 or 0 to see which one texture which part and which texture it uses.
Archived author: Смердокрыл • Posted: 2017-05-21T12:47:29+00:00
Original source
Quote: 3 minutes ago, Roccus said:I don't get what you mean :\ Which fields should I change?
try for the 0 and the 1 to change the textureid to 2 or 1 or 0 to see which one texture which part and which texture it uses.
Quote: 17 minutes ago, Смердокрыл said:uint16 texture
I don't get what you mean :\ Which fields should I change?
Archived author: Roccus • Posted: 2017-05-21T13:05:06+00:00
Original source
Quote: 17 minutes ago, Смердокрыл said:uint16 texture
I don't get what you mean :\ Which fields should I change?
![[Image: NXBP8Pk.jpg]](http://i.imgur.com/NXBP8Pk.jpg)
Archived author: Inico • Posted: 2017-05-21T17:28:21+00:00
Original source
![[Image: NXBP8Pk.jpg]](http://i.imgur.com/NXBP8Pk.jpg)
Just change the texture ID of the desired mesh.