Forums WoW Modding Discussion Modeling [Archive] Meshes and different textures

[Archive] Meshes and different textures

[Archive] Meshes and different textures

rektbyfaith
Administrator
0
05-20-2017, 10:05 PM
#1
Archived author: Смердокрыл • Posted: 2017-05-20T22:05:34+00:00
Original source

Hey!

I'm editing the GilneasStagecoach.m2 model, which has two meshes and each uses its own texture. It looks normal in Blender, but when I export and convert to m2, the resulting m2 uses the same texture for both meshes.

I know it's not a problem with the textures themselves, because changing that one line in 010 editor from Hardcoded to CreatureSkin1 and opening the model in WMV, you can change the texture for both meshes.
rektbyfaith
05-20-2017, 10:05 PM #1

Archived author: Смердокрыл • Posted: 2017-05-20T22:05:34+00:00
Original source

Hey!

I'm editing the GilneasStagecoach.m2 model, which has two meshes and each uses its own texture. It looks normal in Blender, but when I export and convert to m2, the resulting m2 uses the same texture for both meshes.

I know it's not a problem with the textures themselves, because changing that one line in 010 editor from Hardcoded to CreatureSkin1 and opening the model in WMV, you can change the texture for both meshes.

rektbyfaith
Administrator
0
05-20-2017, 10:14 PM
#2
Archived author: Roccus • Posted: 2017-05-20T22:14:06+00:00
Original source

Try editing the skin01 that stands for the texture of the model and change for the texutextureunit from textureid 1 to 2 or the other way. I had the problem with some custom haircut but with more complicated models/
rektbyfaith
05-20-2017, 10:14 PM #2

Archived author: Roccus • Posted: 2017-05-20T22:14:06+00:00
Original source

Try editing the skin01 that stands for the texture of the model and change for the texutextureunit from textureid 1 to 2 or the other way. I had the problem with some custom haircut but with more complicated models/

rektbyfaith
Administrator
0
05-21-2017, 11:58 AM
#3
Archived author: Смердокрыл • Posted: 2017-05-21T11:58:22+00:00
Original source

Quote: 13 hours ago, Roccus said:

Try editing the skin01 that stands for the texture of the model and change for the texutextureunit from textureid 1 to 2 or the other way. I had the problem with some custom haircut but with more complicated models/
There is only one .skin file - 00 (although the source model has skin 00 and 01).

What should I change here?

[Image: XLlcHFwlz_4.jpg]
rektbyfaith
05-21-2017, 11:58 AM #3

Archived author: Смердокрыл • Posted: 2017-05-21T11:58:22+00:00
Original source

Quote: 13 hours ago, Roccus said:

Try editing the skin01 that stands for the texture of the model and change for the texutextureunit from textureid 1 to 2 or the other way. I had the problem with some custom haircut but with more complicated models/
There is only one .skin file - 00 (although the source model has skin 00 and 01).

What should I change here?

[Image: XLlcHFwlz_4.jpg]

rektbyfaith
Administrator
0
05-21-2017, 12:43 PM
#4
Archived author: Roccus • Posted: 2017-05-21T12:43:30+00:00
Original source

Quote: 44 minutes ago, Смердокрыл said:

There is only one .skin file - 00 (although the source model has skin 00 and 01).

What should I change here?

[Image: XLlcHFwlz_4.jpg]
try for the 0 and the 1 to change the textureid to 2 or 1 or 0 to see which one texture which part and which texture it uses.
rektbyfaith
05-21-2017, 12:43 PM #4

Archived author: Roccus • Posted: 2017-05-21T12:43:30+00:00
Original source

Quote: 44 minutes ago, Смердокрыл said:

There is only one .skin file - 00 (although the source model has skin 00 and 01).

What should I change here?

[Image: XLlcHFwlz_4.jpg]
try for the 0 and the 1 to change the textureid to 2 or 1 or 0 to see which one texture which part and which texture it uses.

rektbyfaith
Administrator
0
05-21-2017, 12:47 PM
#5
Archived author: Смердокрыл • Posted: 2017-05-21T12:47:29+00:00
Original source

Quote: 3 minutes ago, Roccus said:

try for the 0 and the 1 to change the textureid to 2 or 1 or 0 to see which one texture which part and which texture it uses.
I don't get what you mean :\ Which fields should I change?
rektbyfaith
05-21-2017, 12:47 PM #5

Archived author: Смердокрыл • Posted: 2017-05-21T12:47:29+00:00
Original source

Quote: 3 minutes ago, Roccus said:

try for the 0 and the 1 to change the textureid to 2 or 1 or 0 to see which one texture which part and which texture it uses.
I don't get what you mean :\ Which fields should I change?

rektbyfaith
Administrator
0
05-21-2017, 01:05 PM
#6
Archived author: Roccus • Posted: 2017-05-21T13:05:06+00:00
Original source

Quote: 17 minutes ago, Смердокрыл said:

I don't get what you mean :\ Which fields should I change?
uint16 texture
rektbyfaith
05-21-2017, 01:05 PM #6

Archived author: Roccus • Posted: 2017-05-21T13:05:06+00:00
Original source

Quote: 17 minutes ago, Смердокрыл said:

I don't get what you mean :\ Which fields should I change?
uint16 texture

rektbyfaith
Administrator
0
05-21-2017, 05:28 PM
#7
Archived author: Inico • Posted: 2017-05-21T17:28:21+00:00
Original source

[Image: NXBP8Pk.jpg]

Just change the texture ID of the desired mesh.
rektbyfaith
05-21-2017, 05:28 PM #7

Archived author: Inico • Posted: 2017-05-21T17:28:21+00:00
Original source

[Image: NXBP8Pk.jpg]

Just change the texture ID of the desired mesh.

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