[Archive] Downporting creature models
[Archive] Downporting creature models
Archived author: Aurarius • Posted: 2017-12-07T09:30:19+00:00
Original source
Hello, this is my first time posting on the forums so i apologize if this is the wrong forum section.
I'm trying to downport NPC models from 7.3 (and higher) to 7.2.5, i'm able to get them to 7.2.5 but the problem is weird stretching as you can see on the screenshot. Is there a way to fix it? I tried weight painting in blender and all sorts of scripts in 010 editor but none of them fixes it. Can anyone link me a tutorial on how to do it or explain it here?
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Archived author: Смердокрыл • Posted: 2017-12-07T11:57:32+00:00
Original source
Perhaps those vertices just aren't linked to the right bones? You can do that in blender
Archived author: Aurarius • Posted: 2017-12-07T12:19:10+00:00
Original source
How do i do that?
![[Image: bkKKyUuYzyM.jpg]](https://pp.userapi.com/c840523/v840523672/2d8f6/bkKKyUuYzyM.jpg)
Archived author: Смердокрыл • Posted: 2017-12-07T12:23:49+00:00
Original source
Select the needed vertex and then
![[Image: bkKKyUuYzyM.jpg]](https://pp.userapi.com/c840523/v840523672/2d8f6/bkKKyUuYzyM.jpg)
For easiness I suggest importing the original (unconverted) model to blender in order to look up which bones with which values are used
Archived author: Aurarius • Posted: 2017-12-07T13:43:13+00:00
Original source
It's working, but there should be a more efficient way of doing this because the amount of vertices that are assigned to a different bone is insane.
Archived author: Смердокрыл • Posted: 2017-12-07T15:38:20+00:00
Original source
Have you tried, instead of converting directly 7.3->7.2, to import the 7.3 into blender, and then export from blender in the 7.2 format (I mean import/export through m2i, obviously)? That way vertices should keep the assigned bones, weights, etc.
Archived author: Aurarius • Posted: 2017-12-07T15:50:48+00:00
Original source
I just tried it and the result it this. The model is "floating" and flopping if you know what i mean.
![]()
Edited December 7, 2017 by Aurarius
Archived author: Aurarius • Posted: 2017-12-08T13:22:38+00:00
Original source
Bump
Archived author: Roccus • Posted: 2017-12-08T14:49:05+00:00
Original source
Import all .anim and .bone file of the model. Put SET M2UseLOD "0" in your config.wtf file for the first version of the model you downported. If that doesn t work I have other soluce
Archived author: Aurarius • Posted: 2017-12-08T15:08:59+00:00
Original source
I can't find any .bone files in the creature folders