Forums WoW Modding Discussion Modeling [Archive] Downporting creature models

[Archive] Downporting creature models

[Archive] Downporting creature models

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rektbyfaith
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12-07-2017, 09:30 AM
#1
Archived author: Aurarius • Posted: 2017-12-07T09:30:19+00:00
Original source

Hello, this is my first time posting on the forums so i apologize if this is the wrong forum section.

I'm trying to downport NPC models from 7.3 (and higher) to 7.2.5, i'm able to get them to 7.2.5 but the problem is weird stretching as you can see on the screenshot. Is there a way to fix it? I tried weight painting in blender and all sorts of scripts in 010 editor but none of them fixes it. Can anyone link me a tutorial on how to do it or explain it here?

[Image: WoWScrnShot_120717_102339.thumb.jpg.4063...ef0de8.jpg]
rektbyfaith
12-07-2017, 09:30 AM #1

Archived author: Aurarius • Posted: 2017-12-07T09:30:19+00:00
Original source

Hello, this is my first time posting on the forums so i apologize if this is the wrong forum section.

I'm trying to downport NPC models from 7.3 (and higher) to 7.2.5, i'm able to get them to 7.2.5 but the problem is weird stretching as you can see on the screenshot. Is there a way to fix it? I tried weight painting in blender and all sorts of scripts in 010 editor but none of them fixes it. Can anyone link me a tutorial on how to do it or explain it here?

[Image: WoWScrnShot_120717_102339.thumb.jpg.4063...ef0de8.jpg]

rektbyfaith
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12-07-2017, 11:57 AM
#2
Archived author: Смердокрыл • Posted: 2017-12-07T11:57:32+00:00
Original source

Perhaps those vertices just aren't linked to the right bones? You can do that in blender
rektbyfaith
12-07-2017, 11:57 AM #2

Archived author: Смердокрыл • Posted: 2017-12-07T11:57:32+00:00
Original source

Perhaps those vertices just aren't linked to the right bones? You can do that in blender

rektbyfaith
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12-07-2017, 12:19 PM
#3
Archived author: Aurarius • Posted: 2017-12-07T12:19:10+00:00
Original source

How do i do that?
rektbyfaith
12-07-2017, 12:19 PM #3

Archived author: Aurarius • Posted: 2017-12-07T12:19:10+00:00
Original source

How do i do that?

rektbyfaith
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12-07-2017, 12:23 PM
#4
Archived author: Смердокрыл • Posted: 2017-12-07T12:23:49+00:00
Original source

Select the needed vertex and then

[Image: bkKKyUuYzyM.jpg]

For easiness I suggest importing the original (unconverted) model to blender in order to look up which bones with which values are used
rektbyfaith
12-07-2017, 12:23 PM #4

Archived author: Смердокрыл • Posted: 2017-12-07T12:23:49+00:00
Original source

Select the needed vertex and then

[Image: bkKKyUuYzyM.jpg]

For easiness I suggest importing the original (unconverted) model to blender in order to look up which bones with which values are used

rektbyfaith
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12-07-2017, 01:43 PM
#5
Archived author: Aurarius • Posted: 2017-12-07T13:43:13+00:00
Original source

It's working, but there should be a more efficient way of doing this because the amount of vertices that are assigned to a different bone is insane.
rektbyfaith
12-07-2017, 01:43 PM #5

Archived author: Aurarius • Posted: 2017-12-07T13:43:13+00:00
Original source

It's working, but there should be a more efficient way of doing this because the amount of vertices that are assigned to a different bone is insane.

rektbyfaith
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12-07-2017, 03:38 PM
#6
Archived author: Смердокрыл • Posted: 2017-12-07T15:38:20+00:00
Original source

Have you tried, instead of converting directly 7.3->7.2, to import the 7.3 into blender, and then export from blender in the 7.2 format (I mean import/export through m2i, obviously)? That way vertices should keep the assigned bones, weights, etc.
rektbyfaith
12-07-2017, 03:38 PM #6

Archived author: Смердокрыл • Posted: 2017-12-07T15:38:20+00:00
Original source

Have you tried, instead of converting directly 7.3->7.2, to import the 7.3 into blender, and then export from blender in the 7.2 format (I mean import/export through m2i, obviously)? That way vertices should keep the assigned bones, weights, etc.

rektbyfaith
Administrator
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12-07-2017, 03:50 PM
#7
Archived author: Aurarius • Posted: 2017-12-07T15:50:48+00:00
Original source

I just tried it and the result it this. The model is "floating" and flopping if you know what i mean.

[Image: WoWScrnShot_120717_164930.thumb.jpg.d49f...26885b.jpg]

Edited December 7, 2017 by Aurarius
rektbyfaith
12-07-2017, 03:50 PM #7

Archived author: Aurarius • Posted: 2017-12-07T15:50:48+00:00
Original source

I just tried it and the result it this. The model is "floating" and flopping if you know what i mean.

[Image: WoWScrnShot_120717_164930.thumb.jpg.d49f...26885b.jpg]

Edited December 7, 2017 by Aurarius

rektbyfaith
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12-08-2017, 01:22 PM
#8
Archived author: Aurarius • Posted: 2017-12-08T13:22:38+00:00
Original source

Bump
rektbyfaith
12-08-2017, 01:22 PM #8

Archived author: Aurarius • Posted: 2017-12-08T13:22:38+00:00
Original source

Bump

rektbyfaith
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12-08-2017, 02:49 PM
#9
Archived author: Roccus • Posted: 2017-12-08T14:49:05+00:00
Original source

Import all .anim and .bone file of the model. Put SET M2UseLOD "0" in your config.wtf file for the first version of the  model you downported. If that doesn t work I have other soluce
rektbyfaith
12-08-2017, 02:49 PM #9

Archived author: Roccus • Posted: 2017-12-08T14:49:05+00:00
Original source

Import all .anim and .bone file of the model. Put SET M2UseLOD "0" in your config.wtf file for the first version of the  model you downported. If that doesn t work I have other soluce

rektbyfaith
Administrator
0
12-08-2017, 03:08 PM
#10
Archived author: Aurarius • Posted: 2017-12-08T15:08:59+00:00
Original source

I can't find any .bone files in the creature folders
rektbyfaith
12-08-2017, 03:08 PM #10

Archived author: Aurarius • Posted: 2017-12-08T15:08:59+00:00
Original source

I can't find any .bone files in the creature folders

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