[Archive] 3D Armors
[Archive] 3D Armors
Quote: On 19/11/2017 at 5:08 PM, Inico said:Hi again. Sorry for persist. It's other problem different with blender.
You must do it in Edit Mode, otherwise it will return to its default position once exported.
If you rotate/move/scale stuff in object mode, you must apply those transformations by going to "object-> apply-> Location/Rotation/Scale".
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/203970716171894786/382237651681411079/unknown.png)
Archived author: Darkkang • Posted: 2017-11-20T18:42:41+00:00
Original source
Quote: On 19/11/2017 at 5:08 PM, Inico said:Hi again. Sorry for persist. It's other problem different with blender.
You must do it in Edit Mode, otherwise it will return to its default position once exported.
If you rotate/move/scale stuff in object mode, you must apply those transformations by going to "object-> apply-> Location/Rotation/Scale".
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/203970716171894786/382237651681411079/unknown.png)
Quote: 20 hours ago, Darkkang said:Read this, it's similar in WotLK:
but it's don't appear in the game
Archived author: Inico • Posted: 2017-11-21T15:27:27+00:00
Original source
Quote: 20 hours ago, Darkkang said:Read this, it's similar in WotLK:
but it's don't appear in the game
Quote: 6 hours ago, Inico said:I follow the steps, but it's appear with bad position or don't appear. I tryed on edit mode and apply rotation, translation y scale.
Read this, it's similar in WotLK:
TLDR: you must bind the mesh to the other model's armature.
![[Image: c25b2ff740b4c4adc8e88d63a2073893.png]](https://i.gyazo.com/c25b2ff740b4c4adc8e88d63a2073893.png)
Archived author: Darkkang • Posted: 2017-11-21T22:02:23+00:00
Original source
Quote: 6 hours ago, Inico said:I follow the steps, but it's appear with bad position or don't appear. I tryed on edit mode and apply rotation, translation y scale.
Read this, it's similar in WotLK:
TLDR: you must bind the mesh to the other model's armature.
![[Image: c25b2ff740b4c4adc8e88d63a2073893.png]](https://i.gyazo.com/c25b2ff740b4c4adc8e88d63a2073893.png)
Archived author: Darkkang • Posted: 2017-12-01T11:34:33+00:00
Original source
Nobody can help me with this problem?
Thx
Quote: On 21/11/2017 at 7:02 PM, Darkkang said:Then you are binding it to the incorrect bone.
but it's appear with bad position
Quote: On 21/11/2017 at 7:02 PM, Darkkang said:Then they aren't bound to any bone.
or don't appear
Quote: QuoteYou are doing something wrong (probably not binding the mesh to any bone) or the m2mod version you are using is old. Try with a newer version.
On edit mode i've error to export
Archived author: Inico • Posted: 2017-12-01T17:02:49+00:00
Original source
Quote: On 21/11/2017 at 7:02 PM, Darkkang said:Then you are binding it to the incorrect bone.
but it's appear with bad position
Quote: On 21/11/2017 at 7:02 PM, Darkkang said:Then they aren't bound to any bone.
or don't appear
Quote: QuoteYou are doing something wrong (probably not binding the mesh to any bone) or the m2mod version you are using is old. Try with a newer version.
On edit mode i've error to export