Forums WoW Modding Discussion Modeling [Archive] 3D Armors

[Archive] 3D Armors

[Archive] 3D Armors

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rektbyfaith
Administrator
0
11-20-2017, 06:42 PM
#21
Archived author: Darkkang • Posted: 2017-11-20T18:42:41+00:00
Original source

Quote: On 19/11/2017 at 5:08 PM, Inico said:

You must do it in Edit Mode, otherwise it will return to its default position once exported.

If you rotate/move/scale stuff in object mode, you must apply those transformations by going to "object-> apply-> Location/Rotation/Scale".
Hi again. Sorry for persist. It's other problem different with blender.

I was try add new mesh to bloodelf female model, two fangs from FelElf for make San'layn model. I added the mesh, scale, apply location, rotation and scale and after i join the new mesh to face mesh, but it's don't appear in the game. The model appear same before.

[Image: unknown.png]

I want fusionate objects for i can put mesh from others models on the future and it's can help to more people.

Thanks again [Image: smile.png]
rektbyfaith
11-20-2017, 06:42 PM #21

Archived author: Darkkang • Posted: 2017-11-20T18:42:41+00:00
Original source

Quote: On 19/11/2017 at 5:08 PM, Inico said:

You must do it in Edit Mode, otherwise it will return to its default position once exported.

If you rotate/move/scale stuff in object mode, you must apply those transformations by going to "object-> apply-> Location/Rotation/Scale".
Hi again. Sorry for persist. It's other problem different with blender.

I was try add new mesh to bloodelf female model, two fangs from FelElf for make San'layn model. I added the mesh, scale, apply location, rotation and scale and after i join the new mesh to face mesh, but it's don't appear in the game. The model appear same before.

[Image: unknown.png]

I want fusionate objects for i can put mesh from others models on the future and it's can help to more people.

Thanks again [Image: smile.png]

rektbyfaith
Administrator
0
11-21-2017, 03:27 PM
#22
Archived author: Inico • Posted: 2017-11-21T15:27:27+00:00
Original source

Quote: 20 hours ago, Darkkang said:

but it's don't appear in the game
Read this, it's similar in WotLK:

https://www.wowmodding.net/tutorials/art.../?do=embed

TLDR: you must bind the mesh to the other model's armature.
rektbyfaith
11-21-2017, 03:27 PM #22

Archived author: Inico • Posted: 2017-11-21T15:27:27+00:00
Original source

Quote: 20 hours ago, Darkkang said:

but it's don't appear in the game
Read this, it's similar in WotLK:

https://www.wowmodding.net/tutorials/art.../?do=embed

TLDR: you must bind the mesh to the other model's armature.

rektbyfaith
Administrator
0
11-21-2017, 10:02 PM
#23
Archived author: Darkkang • Posted: 2017-11-21T22:02:23+00:00
Original source

Quote: 6 hours ago, Inico said:

Read this, it's similar in WotLK:

TLDR: you must bind the mesh to the other model's armature.
I follow the steps, but it's appear with bad position or don't appear. I tryed on edit mode and apply rotation, translation y scale.

I tryed too change submesh from 00.skin and edit the name of different mesh on blender, but not happen nothing.

[Image: c25b2ff740b4c4adc8e88d63a2073893.png]

Thanks
rektbyfaith
11-21-2017, 10:02 PM #23

Archived author: Darkkang • Posted: 2017-11-21T22:02:23+00:00
Original source

Quote: 6 hours ago, Inico said:

Read this, it's similar in WotLK:

TLDR: you must bind the mesh to the other model's armature.
I follow the steps, but it's appear with bad position or don't appear. I tryed on edit mode and apply rotation, translation y scale.

I tryed too change submesh from 00.skin and edit the name of different mesh on blender, but not happen nothing.

[Image: c25b2ff740b4c4adc8e88d63a2073893.png]

Thanks

rektbyfaith
Administrator
0
12-01-2017, 11:34 AM
#24
Archived author: Darkkang • Posted: 2017-12-01T11:34:33+00:00
Original source

Nobody can help me with this problem?

Thx
rektbyfaith
12-01-2017, 11:34 AM #24

Archived author: Darkkang • Posted: 2017-12-01T11:34:33+00:00
Original source

Nobody can help me with this problem?

Thx

rektbyfaith
Administrator
0
12-01-2017, 05:02 PM
#25
Archived author: Inico • Posted: 2017-12-01T17:02:49+00:00
Original source

Quote: On 21/11/2017 at 7:02 PM, Darkkang said:

but it's appear with bad position
Then you are binding it to the incorrect bone.
Quote: On 21/11/2017 at 7:02 PM, Darkkang said:

or don't appear
Then they aren't bound to any bone.

Or it has an incorrect submesh id (for example, they may be tagged as "boots", so they won't appear unless you equip your boots).

Or it's not part of your model's armature, so it's not exported to the same file as your model.

Or it's part of a material with transparency and it's unwrapped into a fully transparent area (like hair or eyeglows).
Quote: Quote

On edit mode i've error to export
You are doing something wrong (probably not binding the mesh to any bone) or the m2mod version you are using is old. Try with a newer version.
rektbyfaith
12-01-2017, 05:02 PM #25

Archived author: Inico • Posted: 2017-12-01T17:02:49+00:00
Original source

Quote: On 21/11/2017 at 7:02 PM, Darkkang said:

but it's appear with bad position
Then you are binding it to the incorrect bone.
Quote: On 21/11/2017 at 7:02 PM, Darkkang said:

or don't appear
Then they aren't bound to any bone.

Or it has an incorrect submesh id (for example, they may be tagged as "boots", so they won't appear unless you equip your boots).

Or it's not part of your model's armature, so it's not exported to the same file as your model.

Or it's part of a material with transparency and it's unwrapped into a fully transparent area (like hair or eyeglows).
Quote: Quote

On edit mode i've error to export
You are doing something wrong (probably not binding the mesh to any bone) or the m2mod version you are using is old. Try with a newer version.

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