Forums WoW Modding Discussion Modeling [Archive] HoTs to Wow texture problem

[Archive] HoTs to Wow texture problem

[Archive] HoTs to Wow texture problem

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rektbyfaith
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02-06-2017, 12:44 AM
#11
Archived author: Darkkang • Posted: 2017-02-06T00:44:11+00:00
Original source

It's work! We have added the textures to Blender now.

Now only need to find a way to export to .m2 (m2i don't have skins and anims) with skins and anims, How can I do it?

OBJtoM2? itsn't work for me [Image: unsure.png]

¡Thanks!
rektbyfaith
02-06-2017, 12:44 AM #11

Archived author: Darkkang • Posted: 2017-02-06T00:44:11+00:00
Original source

It's work! We have added the textures to Blender now.

Now only need to find a way to export to .m2 (m2i don't have skins and anims) with skins and anims, How can I do it?

OBJtoM2? itsn't work for me [Image: unsure.png]

¡Thanks!

rektbyfaith
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02-06-2017, 10:52 AM
#12
Archived author: Смердокрыл • Posted: 2017-02-06T10:52:25+00:00
Original source

Quote: 10 hours ago, Darkkang said:

Now only need to find a way to export to .m2 (m2i don't have skins and anims) with skins and anims, How can I do it?
As far as I know, m2i-m2 is what you use for character models, and it does produce .skin files.

For animations you'd have to copy the .anim files from another wow model (renaming them, of course). There is a way, I think, to get the animations from HoTS, but that's well beyond my level of modding prowess
rektbyfaith
02-06-2017, 10:52 AM #12

Archived author: Смердокрыл • Posted: 2017-02-06T10:52:25+00:00
Original source

Quote: 10 hours ago, Darkkang said:

Now only need to find a way to export to .m2 (m2i don't have skins and anims) with skins and anims, How can I do it?
As far as I know, m2i-m2 is what you use for character models, and it does produce .skin files.

For animations you'd have to copy the .anim files from another wow model (renaming them, of course). There is a way, I think, to get the animations from HoTS, but that's well beyond my level of modding prowess

rektbyfaith
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02-06-2017, 07:55 PM
#13
Archived author: byDash • Posted: 2017-02-06T19:55:49+00:00
Original source

Hello, I'm Darkkang's partner.

I used CascView to extract the Storm_Hero_D3CrusaderF_Base.m3 model and the storm_hero_d3crusaderf_base_diff textures.

I've followed the Met@ tutorial (http://modcraft.superparanoid.de/viewtop...=20&t=9466) and here's the result:

[Image: 278676dbbf8a90e6cff888f27486947f.png]

The problem now is to convert this .obj to .m2.

I have tried using Blender's plugin for this, and also the OBJtoM2, and with none of them I get the conversion to .m2.

Could anyone help me please?

Thanks for your attention.
rektbyfaith
02-06-2017, 07:55 PM #13

Archived author: byDash • Posted: 2017-02-06T19:55:49+00:00
Original source

Hello, I'm Darkkang's partner.

I used CascView to extract the Storm_Hero_D3CrusaderF_Base.m3 model and the storm_hero_d3crusaderf_base_diff textures.

I've followed the Met@ tutorial (http://modcraft.superparanoid.de/viewtop...=20&t=9466) and here's the result:

[Image: 278676dbbf8a90e6cff888f27486947f.png]

The problem now is to convert this .obj to .m2.

I have tried using Blender's plugin for this, and also the OBJtoM2, and with none of them I get the conversion to .m2.

Could anyone help me please?

Thanks for your attention.

rektbyfaith
Administrator
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02-06-2017, 08:13 PM
#14
Archived author: Gurluas • Posted: 2017-02-06T20:13:31+00:00
Original source

I'm surprised you're porting standard Johanna and not the Spellbreaker one. I take it you're not gonna use this for a wow server but a special project?
rektbyfaith
02-06-2017, 08:13 PM #14

Archived author: Gurluas • Posted: 2017-02-06T20:13:31+00:00
Original source

I'm surprised you're porting standard Johanna and not the Spellbreaker one. I take it you're not gonna use this for a wow server but a special project?

rektbyfaith
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02-06-2017, 08:20 PM
#15
Archived author: byDash • Posted: 2017-02-06T20:20:46+00:00
Original source

I will use it as an elite member of the Argent Crusade.

I have chosen Johanna to start, but if it works I will try to add all the models of Warcraft in Heroes, and some more of Diablo or another game.

And of course, Johanna Spellbreaker too [Image: tongue.png]
rektbyfaith
02-06-2017, 08:20 PM #15

Archived author: byDash • Posted: 2017-02-06T20:20:46+00:00
Original source

I will use it as an elite member of the Argent Crusade.

I have chosen Johanna to start, but if it works I will try to add all the models of Warcraft in Heroes, and some more of Diablo or another game.

And of course, Johanna Spellbreaker too [Image: tongue.png]

rektbyfaith
Administrator
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02-06-2017, 08:25 PM
#16
Archived author: Gurluas • Posted: 2017-02-06T20:25:33+00:00
Original source

Quote: 4 minutes ago, byDash said:

I will use it as an elite member of the Argent Crusade.

I have chosen Johanna to start, but if it works I will try to add all the models of Warcraft in Heroes, and some more of Diablo or another game.

And of course, Johanna Spellbreaker too [Image: tongue.png]
Well you can always recolor her tabard to have the Argent logo [Image: tongue.png]
rektbyfaith
02-06-2017, 08:25 PM #16

Archived author: Gurluas • Posted: 2017-02-06T20:25:33+00:00
Original source

Quote: 4 minutes ago, byDash said:

I will use it as an elite member of the Argent Crusade.

I have chosen Johanna to start, but if it works I will try to add all the models of Warcraft in Heroes, and some more of Diablo or another game.

And of course, Johanna Spellbreaker too [Image: tongue.png]
Well you can always recolor her tabard to have the Argent logo [Image: tongue.png]

rektbyfaith
Administrator
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02-06-2017, 09:15 PM
#17
Archived author: Смердокрыл • Posted: 2017-02-06T21:15:33+00:00
Original source

Why would you use OBJtoM2? It's only for items/objects, as far as I know. Creatures should be done using M2i<->M2.
rektbyfaith
02-06-2017, 09:15 PM #17

Archived author: Смердокрыл • Posted: 2017-02-06T21:15:33+00:00
Original source

Why would you use OBJtoM2? It's only for items/objects, as far as I know. Creatures should be done using M2i<->M2.

rektbyfaith
Administrator
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02-06-2017, 10:24 PM
#18
Archived author: byDash • Posted: 2017-02-06T22:24:30+00:00
Original source

Quote: 1 hour ago, Смердокрыл said:

Why would you use OBJtoM2? It's only for items/objects, as far as I know. Creatures should be done using M2i<->M2.
Because the model I have is in .obj format, and I want it in .m2 format to import it into WoW
rektbyfaith
02-06-2017, 10:24 PM #18

Archived author: byDash • Posted: 2017-02-06T22:24:30+00:00
Original source

Quote: 1 hour ago, Смердокрыл said:

Why would you use OBJtoM2? It's only for items/objects, as far as I know. Creatures should be done using M2i<->M2.
Because the model I have is in .obj format, and I want it in .m2 format to import it into WoW

rektbyfaith
Administrator
0
02-06-2017, 10:26 PM
#19
Archived author: Смердокрыл • Posted: 2017-02-06T22:26:49+00:00
Original source

Quote: 1 minute ago, byDash said:

Because the model I have is in .obj format, and I want it in .m2 format to import it into WoW
Doesn't HoTS use .m3 format, not .obj?
rektbyfaith
02-06-2017, 10:26 PM #19

Archived author: Смердокрыл • Posted: 2017-02-06T22:26:49+00:00
Original source

Quote: 1 minute ago, byDash said:

Because the model I have is in .obj format, and I want it in .m2 format to import it into WoW
Doesn't HoTS use .m3 format, not .obj?

rektbyfaith
Administrator
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02-06-2017, 10:30 PM
#20
Archived author: byDash • Posted: 2017-02-06T22:30:04+00:00
Original source

Yep, but to be able to edit it has to be exported to .obj according to the Met@'s tutorial, I think

EDIT: Ooops double post, delete this please
rektbyfaith
02-06-2017, 10:30 PM #20

Archived author: byDash • Posted: 2017-02-06T22:30:04+00:00
Original source

Yep, but to be able to edit it has to be exported to .obj according to the Met@'s tutorial, I think

EDIT: Ooops double post, delete this please

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