Forums WoW Modding Discussion Modeling [Archive] HoTs to Wow texture problem

[Archive] HoTs to Wow texture problem

[Archive] HoTs to Wow texture problem

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rektbyfaith
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02-05-2017, 03:58 PM
#1
Archived author: Darkkang • Posted: 2017-02-05T15:58:00+00:00
Original source

Hi, we are trying to import Johanna's model from Heroes of the Storm into Blender and then import it into World of Warcraft. The steps we followed are the next:

- Extract the .m3 file using CascView

- Import the .m3 file to 3DSMax 2017 with the M3 import script (https://www.sc2mapster.com/projects/sc1-...ture/files), trying with version 2.1 and with 3.2

- Export as .obj file (and it is assumed that an .mtl and .tga would have to be generated)

- Import the .obj file to Blender. The problem is that when importing the .m3 file in 3DSMax, it appears blank and without textures, and when exporting it to .obj, no .tga file is generated, which means that Blender does not display textures either. Have we done something wrong? Do you have any idea where the error may be? Thank you very much for the attention, we will upload the files if we get something.

¡Thanks!
rektbyfaith
02-05-2017, 03:58 PM #1

Archived author: Darkkang • Posted: 2017-02-05T15:58:00+00:00
Original source

Hi, we are trying to import Johanna's model from Heroes of the Storm into Blender and then import it into World of Warcraft. The steps we followed are the next:

- Extract the .m3 file using CascView

- Import the .m3 file to 3DSMax 2017 with the M3 import script (https://www.sc2mapster.com/projects/sc1-...ture/files), trying with version 2.1 and with 3.2

- Export as .obj file (and it is assumed that an .mtl and .tga would have to be generated)

- Import the .obj file to Blender. The problem is that when importing the .m3 file in 3DSMax, it appears blank and without textures, and when exporting it to .obj, no .tga file is generated, which means that Blender does not display textures either. Have we done something wrong? Do you have any idea where the error may be? Thank you very much for the attention, we will upload the files if we get something.

¡Thanks!

rektbyfaith
Administrator
0
02-05-2017, 04:19 PM
#2
Archived author: Amaroth • Posted: 2017-02-05T16:19:35+00:00
Original source

It sounds quite weird to me that you would like to get "tga files generated". TGA is just a texture format and unless textures are included in M3 files, you are likely missing some files from HotS itself. Or does M3 contain textures inside of it?
rektbyfaith
02-05-2017, 04:19 PM #2

Archived author: Amaroth • Posted: 2017-02-05T16:19:35+00:00
Original source

It sounds quite weird to me that you would like to get "tga files generated". TGA is just a texture format and unless textures are included in M3 files, you are likely missing some files from HotS itself. Or does M3 contain textures inside of it?

rektbyfaith
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02-05-2017, 04:52 PM
#3
Archived author: Darkkang • Posted: 2017-02-05T16:52:52+00:00
Original source

I think they should be included in the .m3. Or at least that seems according to the tutorial I followed: http://modcraft.superparanoid.de/viewtop...=20&t=9466 Thanks for the reply
rektbyfaith
02-05-2017, 04:52 PM #3

Archived author: Darkkang • Posted: 2017-02-05T16:52:52+00:00
Original source

I think they should be included in the .m3. Or at least that seems according to the tutorial I followed: http://modcraft.superparanoid.de/viewtop...=20&t=9466 Thanks for the reply

rektbyfaith
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02-05-2017, 05:58 PM
#4
Archived author: Смердокрыл • Posted: 2017-02-05T17:58:57+00:00
Original source

Textures are separate from the model, as far as I know. How else would you have different colour skins?
rektbyfaith
02-05-2017, 05:58 PM #4

Archived author: Смердокрыл • Posted: 2017-02-05T17:58:57+00:00
Original source

Textures are separate from the model, as far as I know. How else would you have different colour skins?

rektbyfaith
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02-05-2017, 06:45 PM
#5
Archived author: Gurluas • Posted: 2017-02-05T18:45:31+00:00
Original source

Quote: 46 minutes ago, Смердокрыл said:

Textures are separate from the model, as far as I know. How else would you have different colour skins?
Textures are separate yes, but the m3 should contain the UV map and such.
rektbyfaith
02-05-2017, 06:45 PM #5

Archived author: Gurluas • Posted: 2017-02-05T18:45:31+00:00
Original source

Quote: 46 minutes ago, Смердокрыл said:

Textures are separate from the model, as far as I know. How else would you have different colour skins?
Textures are separate yes, but the m3 should contain the UV map and such.

rektbyfaith
Administrator
0
02-05-2017, 07:22 PM
#6
Archived author: Amaroth • Posted: 2017-02-05T19:22:53+00:00
Original source

This isn't about UV map.
rektbyfaith
02-05-2017, 07:22 PM #6

Archived author: Amaroth • Posted: 2017-02-05T19:22:53+00:00
Original source

This isn't about UV map.

rektbyfaith
Administrator
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02-05-2017, 07:42 PM
#7
Archived author: Смердокрыл • Posted: 2017-02-05T19:42:22+00:00
Original source

Can't you just extract the textures, convert them to png, and then open them in blender's UV Map window?
rektbyfaith
02-05-2017, 07:42 PM #7

Archived author: Смердокрыл • Posted: 2017-02-05T19:42:22+00:00
Original source

Can't you just extract the textures, convert them to png, and then open them in blender's UV Map window?

rektbyfaith
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02-05-2017, 08:40 PM
#8
Archived author: Darkkang • Posted: 2017-02-05T20:40:30+00:00
Original source

Quote: 2 hours ago, Смердокрыл said:

Textures are separate from the model, as far as I know. How else would you have different colour skins?
Okay, I had not thought of that
Quote: 1 hour ago, Gurluas said:

Textures are separate yes, but the m3 should contain the UV map and such.
Yes, I have seen that the UV map is created. Do you know in which directory I can find the textures? Johanna's model in .m3 is in /mods/heroes.stormmod/base.stormassets/Assets/Units/Heroes/Storm_Hero_D3CrusaderF_Base, but i can't find the folder in which the textures are stored. /mods/heroes.stormmod/base.stormassets/Assets/Textures where some .dds files are stored, but I can't find nothing in it about Johanna.
Quote: 1 hour ago, Смердокрыл said:

Can't you just extract the textures, convert them to png, and then open them in blender's UV Map window?
Yes, if I find where the textures are...

Thanks
rektbyfaith
02-05-2017, 08:40 PM #8

Archived author: Darkkang • Posted: 2017-02-05T20:40:30+00:00
Original source

Quote: 2 hours ago, Смердокрыл said:

Textures are separate from the model, as far as I know. How else would you have different colour skins?
Okay, I had not thought of that
Quote: 1 hour ago, Gurluas said:

Textures are separate yes, but the m3 should contain the UV map and such.
Yes, I have seen that the UV map is created. Do you know in which directory I can find the textures? Johanna's model in .m3 is in /mods/heroes.stormmod/base.stormassets/Assets/Units/Heroes/Storm_Hero_D3CrusaderF_Base, but i can't find the folder in which the textures are stored. /mods/heroes.stormmod/base.stormassets/Assets/Textures where some .dds files are stored, but I can't find nothing in it about Johanna.
Quote: 1 hour ago, Смердокрыл said:

Can't you just extract the textures, convert them to png, and then open them in blender's UV Map window?
Yes, if I find where the textures are...

Thanks

rektbyfaith
Administrator
0
02-05-2017, 08:45 PM
#9
Archived author: Смердокрыл • Posted: 2017-02-05T20:45:15+00:00
Original source

Quote: 4 minutes ago, Darkkang said:

Yes, if I find where the textures are...
I think they are in the same folder with the models themselves
rektbyfaith
02-05-2017, 08:45 PM #9

Archived author: Смердокрыл • Posted: 2017-02-05T20:45:15+00:00
Original source

Quote: 4 minutes ago, Darkkang said:

Yes, if I find where the textures are...
I think they are in the same folder with the models themselves

rektbyfaith
Administrator
0
02-06-2017, 12:20 AM
#10
Archived author: Gurluas • Posted: 2017-02-06T00:20:43+00:00
Original source

Actually I think they were elsewhere. There is a folder containing materials or something. heroes.stormmod\base.stormassets\Assets\Textures It should be here. They are .dds and not .blp, Irfanview can convert them to PNG, and then you should be able to convert them to BLP.
rektbyfaith
02-06-2017, 12:20 AM #10

Archived author: Gurluas • Posted: 2017-02-06T00:20:43+00:00
Original source

Actually I think they were elsewhere. There is a folder containing materials or something. heroes.stormmod\base.stormassets\Assets\Textures It should be here. They are .dds and not .blp, Irfanview can convert them to PNG, and then you should be able to convert them to BLP.

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