[Archive] LootMode
[Archive] LootMode
Archived author: voralyx • Posted: 2025-11-04T18:10:53.179998
Original source
Anyone knows the bitmask functions of the LootMode in TrinityCore? Their wiki doesn't include a table for each bitmask.
Trying to fix an issue where loot doesnt drop from Throne of Lightning series of Raid. None of the mobs/bosses are dropping any loot so thinking Loot Mode value might be the issue?
Thanks in advance!
Archived author: voralyx • Posted: 2025-11-04T18:10:53.179998
Original source
I've also posted the question on trinity gitlab and waiting for their response at the moment
Archived author: voralyx • Posted: 2025-11-04T18:10:53.179998
Original source
Maybe this is what you're looking for.
Archived author: voralyx • Posted: 2025-11-04T18:10:53.179998
Original source
Hey Yukki, thanks for finding this information. Appreciated!
That said, I still don't have a clear idea why or how this setting can be used. The reason why I asked this is because, I did an experiment on a repack where the Throne of Light RAID, none of the mobs would be dropping any loot at all - not even gold coins. I edited all the loot tables DB to 100% chance, just to try to find out the cause, but eventually this had no effect.
Here's my post on the TrinityCore Gitlab, but nobody has replied me with anything yet.
https://github.com/TrinityCore/TrinityCo...ions/27254
Which is why I am suspecting maybe there is a setting that controls whether a Raid will give you drops or not, a on/off switch of some sort. Could be related to your instanceID, or it could be LootMode, I have no clue... It may not even be a SQL database issue, who knows.
Archived author: voralyx • Posted: 2025-11-04T18:10:53.179998
Original source
Make sure that in the creature_template table the mobs have the specific lootid, maybe they don't have that.
Archived author: voralyx • Posted: 2025-11-04T18:10:53.179998
Original source
Currently in creature_template table , the boss's entry value is same as lootid, as following:
entryNAMEfactionnpcflaglootidflags_extra68476Horridon14068476169204Spawn of Horridon35000368476Horridon (4)1403684761768476Horridon (7)1407684761
Where else is this lootid used?
Archived author: voralyx • Posted: 2025-11-04T18:10:53.179998
Original source
The bitmask functions for the LootMode in TrinityCore can be found in the source code of the project Infinite Fusion Calculator. TrinityCore is an open-source MMO framework and emulator for World of Warcraft, and its source code contains the implementation details of various features, including loot handling.