[Archive] [3.3.5] TC - Make Phase 0 possible
[Archive] [3.3.5] TC - Make Phase 0 possible
Quote: src/server/game/Globals/ObjectMgr.cppYou are looking for the line:
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Quote: if (data.phaseMask == 0)And you comment on the whole block:
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Quote: SET @GUID := ;And if you want it to be a GameObject in phase 0:
UPDATE creature SET spawnMask = 0, phaseMask = 0 WHERE guid = @GUID;
Click to expand...
Quote: SET @GUID := ;Credit to : iThorgrim from Open-Wow
UPDATE gameobject SET spawnMask = 0, phaseMask = 0 WHERE guid = @GUID;
Click to expand...
Archived author: dokuro • Posted: 2025-11-04T18:04:39.068868
Original source
TC - Make Phase 0 possible
Summary:
Tools
The Core
The Database
1. Tools:
A functional core
A text editor (Atom, Visual Code, SublimeText)
A SGDB (Navicat, SQLYog etc.)
A machine to compile ..
2. The Core:
You will go to:
Quote: src/server/game/Globals/ObjectMgr.cppYou are looking for the line:
Click to expand...
Quote: if (data.phaseMask == 0)And you comment on the whole block:
Click to expand...
Quote: SET @GUID := ;And if you want it to be a GameObject in phase 0:
UPDATE creature SET spawnMask = 0, phaseMask = 0 WHERE guid = @GUID;
Click to expand...
Quote: SET @GUID := ;Credit to : iThorgrim from Open-Wow
UPDATE gameobject SET spawnMask = 0, phaseMask = 0 WHERE guid = @GUID;
Click to expand...