Forums WoW Modding Support Archives MTL Media [DiscordArchive] Very neat, are these for Epsilon?

[DiscordArchive] Very neat, are these for Epsilon?

[DiscordArchive] Very neat, are these for Epsilon?

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rektbyfaith
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05-13-2024, 03:54 PM
#21
Archived author: Bignut • Posted: 2024-05-13T15:54:12.645000+00:00
Original source

The first vid I ever watched was the Dalaran one
rektbyfaith
05-13-2024, 03:54 PM #21

Archived author: Bignut • Posted: 2024-05-13T15:54:12.645000+00:00
Original source

The first vid I ever watched was the Dalaran one

rektbyfaith
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05-13-2024, 03:54 PM
#22
Archived author: Shevron • Posted: 2024-05-13T15:54:23.142000+00:00
Original source

its gotta be his best work - high elf area a close 2nd
rektbyfaith
05-13-2024, 03:54 PM #22

Archived author: Shevron • Posted: 2024-05-13T15:54:23.142000+00:00
Original source

its gotta be his best work - high elf area a close 2nd

rektbyfaith
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05-13-2024, 03:54 PM
#23
Archived author: Shevron • Posted: 2024-05-13T15:54:29.929000+00:00
Original source

and his stromgarde restoration
rektbyfaith
05-13-2024, 03:54 PM #23

Archived author: Shevron • Posted: 2024-05-13T15:54:29.929000+00:00
Original source

and his stromgarde restoration

rektbyfaith
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05-13-2024, 03:54 PM
#24
Archived author: Shevron • Posted: 2024-05-13T15:54:43.782000+00:00
Original source

also make the change to noggit red already....
rektbyfaith
05-13-2024, 03:54 PM #24

Archived author: Shevron • Posted: 2024-05-13T15:54:43.782000+00:00
Original source

also make the change to noggit red already....

rektbyfaith
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05-13-2024, 03:54 PM
#25
Archived author: Shevron • Posted: 2024-05-13T15:54:58.970000+00:00
Original source

i struggled in the old one for too long
rektbyfaith
05-13-2024, 03:54 PM #25

Archived author: Shevron • Posted: 2024-05-13T15:54:58.970000+00:00
Original source

i struggled in the old one for too long

rektbyfaith
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05-13-2024, 03:58 PM
#26
Archived author: Paco • Posted: 2024-05-13T15:58:09.688000+00:00
Original source

You're 100% right. The areas around IF and the airport were my first areas I worked on in Noggit. Things have come a long way in terms of the work floe etc, but I have a ton of texturing work to do to make it look more legit. I was just getting the basics down, and testing some of the ideas in game for the first time.

One thing to note is, It does in fact look pretty close in Noggit to in game, but in game has a way of hiding certain things while accentuating other stuff so to speak.
rektbyfaith
05-13-2024, 03:58 PM #26

Archived author: Paco • Posted: 2024-05-13T15:58:09.688000+00:00
Original source

You're 100% right. The areas around IF and the airport were my first areas I worked on in Noggit. Things have come a long way in terms of the work floe etc, but I have a ton of texturing work to do to make it look more legit. I was just getting the basics down, and testing some of the ideas in game for the first time.

One thing to note is, It does in fact look pretty close in Noggit to in game, but in game has a way of hiding certain things while accentuating other stuff so to speak.

rektbyfaith
Administrator
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05-13-2024, 03:59 PM
#27
Archived author: ᚠᛖᚾᛄᚪ • Posted: 2024-05-13T15:59:28.390000+00:00
Original source

Tends to be the case, in editor is almost never the same as in client/game
rektbyfaith
05-13-2024, 03:59 PM #27

Archived author: ᚠᛖᚾᛄᚪ • Posted: 2024-05-13T15:59:28.390000+00:00
Original source

Tends to be the case, in editor is almost never the same as in client/game

rektbyfaith
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05-13-2024, 04:00 PM
#28
Archived author: ᚠᛖᚾᛄᚪ • Posted: 2024-05-13T16:00:08.113000+00:00
Original source

You’ll learn the editor quirks fairly quickly if you keep going
rektbyfaith
05-13-2024, 04:00 PM #28

Archived author: ᚠᛖᚾᛄᚪ • Posted: 2024-05-13T16:00:08.113000+00:00
Original source

You’ll learn the editor quirks fairly quickly if you keep going

rektbyfaith
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05-13-2024, 04:02 PM
#29
Archived author: Paco • Posted: 2024-05-13T16:02:39.953000+00:00
Original source

Yeah, thats just it you become more familiar with the tools and what they can do, as well as learning how to manipulate the environment to the way you like to.

One thing though that I could suggest to anyone using Noggit is, get a test server setup and be ready to get some maps ready for testing done so you can see it in game before you get too ahead of yourself. Noggit has a way of sort of mking thins "appear" smaller to the modder using Noggit, then all of a sudden you load up your game, and you begin to realize how big the model, terrain you modded etc
rektbyfaith
05-13-2024, 04:02 PM #29

Archived author: Paco • Posted: 2024-05-13T16:02:39.953000+00:00
Original source

Yeah, thats just it you become more familiar with the tools and what they can do, as well as learning how to manipulate the environment to the way you like to.

One thing though that I could suggest to anyone using Noggit is, get a test server setup and be ready to get some maps ready for testing done so you can see it in game before you get too ahead of yourself. Noggit has a way of sort of mking thins "appear" smaller to the modder using Noggit, then all of a sudden you load up your game, and you begin to realize how big the model, terrain you modded etc

rektbyfaith
Administrator
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05-13-2024, 04:03 PM
#30
Archived author: ᚠᛖᚾᛄᚪ • Posted: 2024-05-13T16:03:22.847000+00:00
Original source

Also never forget to make plenty of backups
rektbyfaith
05-13-2024, 04:03 PM #30

Archived author: ᚠᛖᚾᛄᚪ • Posted: 2024-05-13T16:03:22.847000+00:00
Original source

Also never forget to make plenty of backups

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