[DiscordArchive] what do you mean? you're after a pre-existing built map that you want to use? Or you're happy to cop
[DiscordArchive] what do you mean? you're after a pre-existing built map that you want to use? Or you're happy to cop
Archived author: stoneharry • Posted: 2024-02-17T22:44:13.404000+00:00
Original source
yes. It's just DB/DBC data that define the map type, and you could copy + paste it to a new map id to leave the original intact
Archived author: stoneharry • Posted: 2024-02-17T22:44:31.390000+00:00
Original source
But to get the zone to look the same there's a lot of data to construct for the new map based on the old map, e.g: light data
Archived author: Definit • Posted: 2024-02-17T22:44:53.557000+00:00
Original source
like an example being, if i wanted to make BRD uninstanced that is all i would do
Archived author: stoneharry • Posted: 2024-02-17T22:45:16.960000+00:00
Original source
Map.dbc, DungeonDifficulty.dbc, instance_template
Archived author: stoneharry • Posted: 2024-02-17T22:45:19.605000+00:00
Original source
I think that would be it
Archived author: Definit • Posted: 2024-02-17T22:45:29.631000+00:00
Original source
good stuff
Archived author: Definit • Posted: 2024-02-17T22:46:01.815000+00:00
Original source
i don't want phased dungeons on my server
Archived author: stoneharry • Posted: 2024-02-17T22:46:11.494000+00:00
Original source
interesting
Archived author: stoneharry • Posted: 2024-02-17T22:46:24.619000+00:00
Original source
a lot of dungeons won't respawn due to npcs without a respawn time or hardcoded script logic
Archived author: stoneharry • Posted: 2024-02-17T22:46:35.496000+00:00
Original source
and scripts will break with more players than expected