Forums WoW Modding Resources Tools [Archive] Terrain Generator Blender 2.8 0.0.2

[Archive] Terrain Generator Blender 2.8 0.0.2

[Archive] Terrain Generator Blender 2.8 0.0.2

rektbyfaith
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06-25-2020, 09:32 PM
#1
Archived author: importer • Posted: 2020-06-25T21:32:02+00:00
Original source

Original source

A Blender Scene with an Alphamap Generator and the Original ADT Size.

USED ADDONS BLENDER:

A.N.T. Official Blender Addon,

WoW Blender Studio,

UNITY:

Terrain Tools

Unity works extremely well with the Terrain Generation using the 2019 Version in combination with the Terrain Tools and a Terrain Export Script and the Alpha Generator from Blender you can take any terrain shape from any Expansion and print it into a Unity Terrain aswell Texturing. The Terrain inside the Grid is 1 ADT. To get the Raw data out of the Terrain, on the top you can export the Terrain as .OBJ and with the Terrain Tools under the Menu Asset/Terrain Tool you can export your texture Layers as RGB the PNG is in a weird format, open it with your favourite Image Editor and Seperate the Image by Color, RGB and there are now the 3 Texture Layers-> Desaturate them and theyre ready to use for FUTA.

To Convert the Terrain to an ADT use the ObjtoADT:

OBJtoADT

[Image: PortCraft.png.0592f730abdf8d0bafb5f3bf1d6069c5.png]
[Image: PortCraft.thumb.png.23efd555b50757738006...1e7bd7.png]
rektbyfaith
06-25-2020, 09:32 PM #1

Archived author: importer • Posted: 2020-06-25T21:32:02+00:00
Original source

Original source

A Blender Scene with an Alphamap Generator and the Original ADT Size.

USED ADDONS BLENDER:

A.N.T. Official Blender Addon,

WoW Blender Studio,

UNITY:

Terrain Tools

Unity works extremely well with the Terrain Generation using the 2019 Version in combination with the Terrain Tools and a Terrain Export Script and the Alpha Generator from Blender you can take any terrain shape from any Expansion and print it into a Unity Terrain aswell Texturing. The Terrain inside the Grid is 1 ADT. To get the Raw data out of the Terrain, on the top you can export the Terrain as .OBJ and with the Terrain Tools under the Menu Asset/Terrain Tool you can export your texture Layers as RGB the PNG is in a weird format, open it with your favourite Image Editor and Seperate the Image by Color, RGB and there are now the 3 Texture Layers-> Desaturate them and theyre ready to use for FUTA.

To Convert the Terrain to an ADT use the ObjtoADT:

OBJtoADT

[Image: PortCraft.png.0592f730abdf8d0bafb5f3bf1d6069c5.png]
[Image: PortCraft.thumb.png.23efd555b50757738006...1e7bd7.png]

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