[DiscordArchive] Is there a program to remove missing models/eff...
[DiscordArchive] Is there a program to remove missing models/eff...
Archived author: Needle • Posted: 2024-11-20T18:44:50.087000+00:00
Original source
Archived author: Needle • Posted: 2024-11-20T18:44:51.806000+00:00
Original source
Thread automatically created by Pasta in <#415944535718494208>
Archived author: Drikish • Posted: 2024-11-20T22:32:43.040000+00:00
Original source
I guess you could write some code to understand what files you have available and build a map like a listfile. Then Parse the ADT's looking at the models that exist, anything you don't have just replace them with a different model and you can delete when in noggit.
Probs not the solution you want but one that should work regardless...
Archived author: Drikish • Posted: 2024-11-20T22:33:40.153000+00:00
Original source
Maybe even in an MPQ Editor merge all your MPQ's together and then steal the list file and build a map from that (for speed)
Archived author: SleepyPasta • Posted: 2024-11-20T22:56:46.374000+00:00
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Is there no way to remove them manually? I definitely could be missing a step when I was trying to remove them
Archived author: Deleted User • Posted: 2024-11-21T12:33:48.277000+00:00
Original source
Having a Ground effect ADT parser tool would be handy for sure, though i've not seen one around.
For now, there would be a few ways you can go about it to get ingame.
(As the Ground effects are linked to the texture files on the ADT, models do not have any effect)
1. You can create a converted Ground effects pack (retroported from higher expansion) to make sure you have all the models that it requires (/world/nodxt/)
2. Redo all of the ground effects for the ADTs. You will have to investigate and find the crashing ground effect and set it to 0 for all ADTs that have that ground effect attached to the texture. You can leave the other textures as -1 to not remove the ground effect.
Check out Amaroths video that explains ground effects in detail - https://www.youtube.com/watch?v=n5inPQgRnNA
[Embed: Ground Effects]
How to create ground effects, how to assign them to your ADTs or swap existing ones for yours, and how should they actually be used. Remember - ground effects are not just doodad-generating feature!
WoW modding sites:
WoWDev Wiki: https://wowdev.wiki/
MC-Net: http://www.model-changing.net/
Modcraft: http://modcraft.superparanoid.de/
OwnedCore...
https://www.youtube.com/watch?v=n5inPQgRnNA
Archived author: Deleted User • Posted: 2024-11-21T12:36:23.070000+00:00
Original source
The tool that is being referenced can be found in Amaroth's Toolkit - https://www.wowmodding.net/files/file/87...-toolpack/ ( GroundEffects - tools for applying, removing or changing ground effects on ADT.)
[Embed: Amaroth's Toolpack]
There was a report about this supposedly containing malware, though my PC is clean, the pack is clean, and the reporting person's antimalware was behaving in a very odd and jumpy manner overall. Note that this pack contains couple of apps which are pretty much straight up hacks and many apps from...
https://www.wowmodding.net/files/file/87...-toolpack/
Archived author: Deleted User • Posted: 2024-11-21T16:14:06.561000+00:00
Original source
I also found this which may help - https://www.wowmodding.net/files/file/33...date-335a/
[Embed: Groundeffect Adder - [QoL Update] (3.3.5a)]
Hi! I requested the other day a small QoL change to the old GroundeffectAdder.exe (I don't know the original author/s), and well, here you've it, with the old .exe you had to apply an ID for each texture manually per every ADT. With this update, you'll be able to put all your texture paths and gr...
https://www.wowmodding.net/files/file/33...date-335a/
Archived author: Drikish • Posted: 2024-11-22T03:06:50.437000+00:00
Original source
what expac you playing on?
Archived author: Drikish • Posted: 2024-11-22T03:07:15.898000+00:00
Original source
This is how I handle ground effects as a snippet so you can pinch the logic