[DiscordArchive] Any guides on how to make working/custom transp...
[DiscordArchive] Any guides on how to make working/custom transp...
Archived author: stoneharry • Posted: 2024-11-26T13:21:00.767000+00:00
Original source
The client movement packets should inform the server that the player has left the transport
Archived author: Vel • Posted: 2024-11-26T14:43:03.695000+00:00
Original source
Yes. It does normaly. But with some models it seems it won't detect the player leaving it.
Archived author: Vel • Posted: 2024-11-26T14:43:31.987000+00:00
Original source
Ofc we are talking about downported models.
Archived author: Vel • Posted: 2024-11-26T14:43:38.310000+00:00
Original source
Some works and some don't.
Archived author: stoneharry • Posted: 2024-11-26T16:51:00.531000+00:00
Original source
Sounds like a bug with the model, likely caused by fuckporting it
Archived author: stoneharry • Posted: 2024-11-26T18:48:02.573000+00:00
Original source
To be more precise:
Just having a moveable gobject is `TransportAnimation.dbc`. For example, a lift (elevator for those who don't speak proper English).
Having a proper transport that moves long distances and possibly across maps (i.e: a ship) is the `Taxi*` DBCs.
Archived author: stoneharry • Posted: 2024-11-26T18:48:45.547000+00:00
Original source
An example lift is here: https://i.imgur.com/t2E9J1R.png
We can see how we change the Z offset based on a animation timestamp.https://imgur.com/t2E9J1R
Archived author: Ponshu • Posted: 2024-11-26T21:39:22.186000+00:00
Original source
what are the flags you need to set on the Gameobject_template table to have it actually register the movement in transportanimation.dbc
Archived author: Ponshu • Posted: 2024-11-26T21:39:28.251000+00:00
Original source
and does the sequenceid matter at all?
Archived author: stoneharry • Posted: 2024-11-26T21:43:28.925000+00:00
Original source
A lot of similar DBCs require always require gapless ascending unique ID in order of ID.
gameobject_template: https://i.imgur.com/d4vG6kQ.png
gameobject_template_addon: https://i.imgur.com/aZjk6ZE.png
So dbc.transportId = gameobject_template.idhttps://imgur.com/d4vG6kQ
https://imgur.com/aZjk6ZE