Forums WoW Modding Support Archives WoWModding Threads [DiscordArchive] Any guides on how to make working/custom transp...

[DiscordArchive] Any guides on how to make working/custom transp...

[DiscordArchive] Any guides on how to make working/custom transp...

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rektbyfaith
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11-26-2024, 01:21 PM
#11
Archived author: stoneharry • Posted: 2024-11-26T13:21:00.767000+00:00
Original source

The client movement packets should inform the server that the player has left the transport
rektbyfaith
11-26-2024, 01:21 PM #11

Archived author: stoneharry • Posted: 2024-11-26T13:21:00.767000+00:00
Original source

The client movement packets should inform the server that the player has left the transport

rektbyfaith
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11-26-2024, 02:43 PM
#12
Archived author: Vel • Posted: 2024-11-26T14:43:03.695000+00:00
Original source

Yes. It does normaly. But with some models it seems it won't detect the player leaving it.
rektbyfaith
11-26-2024, 02:43 PM #12

Archived author: Vel • Posted: 2024-11-26T14:43:03.695000+00:00
Original source

Yes. It does normaly. But with some models it seems it won't detect the player leaving it.

rektbyfaith
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11-26-2024, 02:43 PM
#13
Archived author: Vel • Posted: 2024-11-26T14:43:31.987000+00:00
Original source

Ofc we are talking about downported models.
rektbyfaith
11-26-2024, 02:43 PM #13

Archived author: Vel • Posted: 2024-11-26T14:43:31.987000+00:00
Original source

Ofc we are talking about downported models.

rektbyfaith
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11-26-2024, 02:43 PM
#14
Archived author: Vel • Posted: 2024-11-26T14:43:38.310000+00:00
Original source

Some works and some don't.
rektbyfaith
11-26-2024, 02:43 PM #14

Archived author: Vel • Posted: 2024-11-26T14:43:38.310000+00:00
Original source

Some works and some don't.

rektbyfaith
Administrator
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11-26-2024, 04:51 PM
#15
Archived author: stoneharry • Posted: 2024-11-26T16:51:00.531000+00:00
Original source

Sounds like a bug with the model, likely caused by fuckporting it
rektbyfaith
11-26-2024, 04:51 PM #15

Archived author: stoneharry • Posted: 2024-11-26T16:51:00.531000+00:00
Original source

Sounds like a bug with the model, likely caused by fuckporting it

rektbyfaith
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11-26-2024, 06:48 PM
#16
Archived author: stoneharry • Posted: 2024-11-26T18:48:02.573000+00:00
Original source

To be more precise:

Just having a moveable gobject is `TransportAnimation.dbc`. For example, a lift (elevator for those who don't speak proper English).

Having a proper transport that moves long distances and possibly across maps (i.e: a ship) is the `Taxi*` DBCs.
rektbyfaith
11-26-2024, 06:48 PM #16

Archived author: stoneharry • Posted: 2024-11-26T18:48:02.573000+00:00
Original source

To be more precise:

Just having a moveable gobject is `TransportAnimation.dbc`. For example, a lift (elevator for those who don't speak proper English).

Having a proper transport that moves long distances and possibly across maps (i.e: a ship) is the `Taxi*` DBCs.

rektbyfaith
Administrator
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11-26-2024, 06:48 PM
#17
Archived author: stoneharry • Posted: 2024-11-26T18:48:45.547000+00:00
Original source

An example lift is here: https://i.imgur.com/t2E9J1R.png

We can see how we change the Z offset based on a animation timestamp.https://imgur.com/t2E9J1R
rektbyfaith
11-26-2024, 06:48 PM #17

Archived author: stoneharry • Posted: 2024-11-26T18:48:45.547000+00:00
Original source

An example lift is here: https://i.imgur.com/t2E9J1R.png

We can see how we change the Z offset based on a animation timestamp.https://imgur.com/t2E9J1R

rektbyfaith
Administrator
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11-26-2024, 09:39 PM
#18
Archived author: Ponshu • Posted: 2024-11-26T21:39:22.186000+00:00
Original source

what are the flags you need to set on the Gameobject_template table to have it actually register the movement in transportanimation.dbc
rektbyfaith
11-26-2024, 09:39 PM #18

Archived author: Ponshu • Posted: 2024-11-26T21:39:22.186000+00:00
Original source

what are the flags you need to set on the Gameobject_template table to have it actually register the movement in transportanimation.dbc

rektbyfaith
Administrator
0
11-26-2024, 09:39 PM
#19
Archived author: Ponshu • Posted: 2024-11-26T21:39:28.251000+00:00
Original source

and does the sequenceid matter at all?
rektbyfaith
11-26-2024, 09:39 PM #19

Archived author: Ponshu • Posted: 2024-11-26T21:39:28.251000+00:00
Original source

and does the sequenceid matter at all?

rektbyfaith
Administrator
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11-26-2024, 09:43 PM
#20
Archived author: stoneharry • Posted: 2024-11-26T21:43:28.925000+00:00
Original source

A lot of similar DBCs require always require gapless ascending unique ID in order of ID.

gameobject_template: https://i.imgur.com/d4vG6kQ.png
gameobject_template_addon: https://i.imgur.com/aZjk6ZE.png

So dbc.transportId = gameobject_template.idhttps://imgur.com/d4vG6kQ
https://imgur.com/aZjk6ZE
rektbyfaith
11-26-2024, 09:43 PM #20

Archived author: stoneharry • Posted: 2024-11-26T21:43:28.925000+00:00
Original source

A lot of similar DBCs require always require gapless ascending unique ID in order of ID.

gameobject_template: https://i.imgur.com/d4vG6kQ.png
gameobject_template_addon: https://i.imgur.com/aZjk6ZE.png

So dbc.transportId = gameobject_template.idhttps://imgur.com/d4vG6kQ
https://imgur.com/aZjk6ZE

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