[DiscordArchive] How would i create a spell whereas the tooltip ...
[DiscordArchive] How would i create a spell whereas the tooltip ...
Archived author: stoneharry • Posted: 2024-11-28T22:04:40.553000+00:00
Original source
`3. *$ multi-modifier, always in the end of formula(it calculates: *per level of caster, *base spell modifier. and other things from spell.dbc is not included into main formula)`
https://github.com/stoneharry/WoW-Spell-...tation.txt
Archived author: stoneharry • Posted: 2024-11-28T22:05:00.110000+00:00
Original source
https://i.imgur.com/OUaMQQb.pnghttps://i...om/OUaMQQb
Archived author: stoneharry • Posted: 2024-11-28T22:05:29.963000+00:00
Original source
```
EXAMPLE: Ice nova uses ${$m1*$} - ${$M1*$} of frost damage at discription.
original formula: 52-59+caster level*0.50(spell modifier)
```
Archived author: Aleist3r • Posted: 2024-11-28T22:06:18.284000+00:00
Original source
man i'm fuckin' rusty with all of this
Archived author: stoneharry • Posted: 2024-11-28T22:06:42.663000+00:00
Original source
spell editor just assumes all player based values are 0, since it doesn't have a player to pull things like spell damage bonus from
Archived author: avoel • Posted: 2024-11-28T22:10:03.581000+00:00
Original source
giving feedback in a bit, testing a bit around rn
Archived author: avoel • Posted: 2024-11-28T22:11:12.493000+00:00
Original source
the right formula would look then like
${$s1*m1*14.24$}
If m is modified value & 14.24 the scaling correct?
and s the spell minimun damage (100)
Archived author: avoel • Posted: 2024-11-28T22:11:27.883000+00:00
Original source
meh discord
Archived author: stoneharry • Posted: 2024-11-28T22:30:16.004000+00:00
Original source
I think just: `${$m1*$}`
Archived author: avoel • Posted: 2024-11-28T22:30:25.865000+00:00
Original source
Yea i tried that, not working