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[DiscordArchive] How would i create a spell whereas the tooltip ...

[DiscordArchive] How would i create a spell whereas the tooltip ...

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rektbyfaith
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11-28-2024, 09:51 PM
#11
Archived author: stoneharry • Posted: 2024-11-28T21:51:41.096000+00:00
Original source

in terms of how the scaling is done, it's based on a few things:
- Base tab: `Spell Level`
- Base tab: `Base Level`
- Base tab: `Max Level`

Under Effects 2, the EffectBonusMultiplier must be > 0. 1 would scale exactly in line with level. 0.5 would scale at half the rate.

https://i.imgur.com/rfaGd4S.png
https://i.imgur.com/RMPRCNw.pnghttps://i...om/rfaGd4S
https://imgur.com/RMPRCNw
rektbyfaith
11-28-2024, 09:51 PM #11

Archived author: stoneharry • Posted: 2024-11-28T21:51:41.096000+00:00
Original source

in terms of how the scaling is done, it's based on a few things:
- Base tab: `Spell Level`
- Base tab: `Base Level`
- Base tab: `Max Level`

Under Effects 2, the EffectBonusMultiplier must be > 0. 1 would scale exactly in line with level. 0.5 would scale at half the rate.

https://i.imgur.com/rfaGd4S.png
https://i.imgur.com/RMPRCNw.pnghttps://i...om/rfaGd4S
https://imgur.com/RMPRCNw

rektbyfaith
Administrator
0
11-28-2024, 09:52 PM
#12
Archived author: stoneharry • Posted: 2024-11-28T21:52:41.100000+00:00
Original source

oh and you might need this ticked in attributes https://i.imgur.com/EQDiqq7.pnghttps://i...om/EQDiqq7
rektbyfaith
11-28-2024, 09:52 PM #12

Archived author: stoneharry • Posted: 2024-11-28T21:52:41.100000+00:00
Original source

oh and you might need this ticked in attributes https://i.imgur.com/EQDiqq7.pnghttps://i...om/EQDiqq7

rektbyfaith
Administrator
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11-28-2024, 09:52 PM
#13
Archived author: avoel • Posted: 2024-11-28T21:52:49.311000+00:00
Original source

my goal was to create a spell that scales entirely with the level of the player and then is affected by stats(spellpower) in this case.

The scaling works flawless at level 1 we have a base damage of 100, at level 60 940 which is also affected by spellpower.

However the tooltip always remains at 101-100 damage
rektbyfaith
11-28-2024, 09:52 PM #13

Archived author: avoel • Posted: 2024-11-28T21:52:49.311000+00:00
Original source

my goal was to create a spell that scales entirely with the level of the player and then is affected by stats(spellpower) in this case.

The scaling works flawless at level 1 we have a base damage of 100, at level 60 940 which is also affected by spellpower.

However the tooltip always remains at 101-100 damage

rektbyfaith
Administrator
0
11-28-2024, 09:52 PM
#14
Archived author: avoel • Posted: 2024-11-28T21:52:50.651000+00:00
Original source

OOO
rektbyfaith
11-28-2024, 09:52 PM #14

Archived author: avoel • Posted: 2024-11-28T21:52:50.651000+00:00
Original source

OOO

rektbyfaith
Administrator
0
11-28-2024, 09:53 PM
#15
Archived author: stoneharry • Posted: 2024-11-28T21:53:20.635000+00:00
Original source

to make the damage always 250, you would set base points to 249 and die sides to 1
rektbyfaith
11-28-2024, 09:53 PM #15

Archived author: stoneharry • Posted: 2024-11-28T21:53:20.635000+00:00
Original source

to make the damage always 250, you would set base points to 249 and die sides to 1

rektbyfaith
Administrator
0
11-28-2024, 09:57 PM
#16
Archived author: avoel • Posted: 2024-11-28T21:57:00.026000+00:00
Original source

aight , gonna try that and will give feedback in a few minutes
rektbyfaith
11-28-2024, 09:57 PM #16

Archived author: avoel • Posted: 2024-11-28T21:57:00.026000+00:00
Original source

aight , gonna try that and will give feedback in a few minutes

rektbyfaith
Administrator
0
11-28-2024, 09:57 PM
#17
Archived author: Aleist3r • Posted: 2024-11-28T21:57:46.194000+00:00
Original source

shouldn't be needed
rektbyfaith
11-28-2024, 09:57 PM #17

Archived author: Aleist3r • Posted: 2024-11-28T21:57:46.194000+00:00
Original source

shouldn't be needed

rektbyfaith
Administrator
0
11-28-2024, 09:58 PM
#18
Archived author: Aleist3r • Posted: 2024-11-28T21:58:22.456000+00:00
Original source

show your tooltip variables, chances are something is incorrect there since it shows 101-100
rektbyfaith
11-28-2024, 09:58 PM #18

Archived author: Aleist3r • Posted: 2024-11-28T21:58:22.456000+00:00
Original source

show your tooltip variables, chances are something is incorrect there since it shows 101-100

rektbyfaith
Administrator
0
11-28-2024, 09:59 PM
#19
Archived author: avoel • Posted: 2024-11-28T21:59:01.942000+00:00
Original source

the issue with 101-100 was cuz i had base points at 100 and die sides on 0
rektbyfaith
11-28-2024, 09:59 PM #19

Archived author: avoel • Posted: 2024-11-28T21:59:01.942000+00:00
Original source

the issue with 101-100 was cuz i had base points at 100 and die sides on 0

rektbyfaith
Administrator
0
11-28-2024, 09:59 PM
#20
Archived author: avoel • Posted: 2024-11-28T21:59:08.207000+00:00
Original source

i believe
rektbyfaith
11-28-2024, 09:59 PM #20

Archived author: avoel • Posted: 2024-11-28T21:59:08.207000+00:00
Original source

i believe

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