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[DiscordArchive] What is a WMO with a glass/transparent texture?...

[DiscordArchive] What is a WMO with a glass/transparent texture?...

rektbyfaith
Administrator
0
11-27-2024, 10:09 PM
#1
Archived author: Needle • Posted: 2024-11-27T22:09:02.956000+00:00
Original source

rektbyfaith
11-27-2024, 10:09 PM #1

Archived author: Needle • Posted: 2024-11-27T22:09:02.956000+00:00
Original source

rektbyfaith
Administrator
0
11-27-2024, 10:09 PM
#2
Archived author: Needle • Posted: 2024-11-27T22:09:03.777000+00:00
Original source

Thread automatically created by Ponshu in <#415944535718494208>
rektbyfaith
11-27-2024, 10:09 PM #2

Archived author: Needle • Posted: 2024-11-27T22:09:03.777000+00:00
Original source

Thread automatically created by Ponshu in <#415944535718494208>

rektbyfaith
Administrator
0
11-27-2024, 10:15 PM
#3
Archived author: Xahnder • Posted: 2024-11-27T22:15:42.067000+00:00
Original source

If you're looking for 3.3.5, I don't think there are any (speak up if anyone knows otherwise).

On the project I am working on, I had limited success doing transparency via having the texture file simply having transparency set there (making the pixels in the png with transparency, converting to .blp, and then ensuring the material in the WMO has a blend mode of one of the alphas). I say 'limited success' because what one runs into when using transparency/translucency on the WMOs is that WoW will consider all surface geometry as occluding. That is, you will often not see some-to-any geometry behind the translucent part.

Now if you want a solution to this: what I did was create M2s for the transparent/translucent materials and added them as doodads. The net effect is perfect (pic)
[Image: image.png?ex=690c754e&is=690b23ce&hm=c63...55dc6091c&]
rektbyfaith
11-27-2024, 10:15 PM #3

Archived author: Xahnder • Posted: 2024-11-27T22:15:42.067000+00:00
Original source

If you're looking for 3.3.5, I don't think there are any (speak up if anyone knows otherwise).

On the project I am working on, I had limited success doing transparency via having the texture file simply having transparency set there (making the pixels in the png with transparency, converting to .blp, and then ensuring the material in the WMO has a blend mode of one of the alphas). I say 'limited success' because what one runs into when using transparency/translucency on the WMOs is that WoW will consider all surface geometry as occluding. That is, you will often not see some-to-any geometry behind the translucent part.

Now if you want a solution to this: what I did was create M2s for the transparent/translucent materials and added them as doodads. The net effect is perfect (pic)
[Image: image.png?ex=690c754e&is=690b23ce&hm=c63...55dc6091c&]

rektbyfaith
Administrator
0
11-28-2024, 01:35 AM
#4
Archived author: Ponshu • Posted: 2024-11-28T01:35:28.643000+00:00
Original source

Ahhh okay. So better to just make my windows doodads then since its easier to apply transparency
rektbyfaith
11-28-2024, 01:35 AM #4

Archived author: Ponshu • Posted: 2024-11-28T01:35:28.643000+00:00
Original source

Ahhh okay. So better to just make my windows doodads then since its easier to apply transparency

rektbyfaith
Administrator
0
11-28-2024, 01:35 AM
#5
Archived author: Ponshu • Posted: 2024-11-28T01:35:32.959000+00:00
Original source

alright I'll look into it thanks ❤️
rektbyfaith
11-28-2024, 01:35 AM #5

Archived author: Ponshu • Posted: 2024-11-28T01:35:32.959000+00:00
Original source

alright I'll look into it thanks ❤️

rektbyfaith
Administrator
0
11-29-2024, 10:02 PM
#6
Archived author: Supora • Posted: 2024-11-29T22:02:57.200000+00:00
Original source

wmo only support alpha clip transparency
alpha blend works buggy
hense why all the window stuff done with m2 doodads (warsong for example)
rektbyfaith
11-29-2024, 10:02 PM #6

Archived author: Supora • Posted: 2024-11-29T22:02:57.200000+00:00
Original source

wmo only support alpha clip transparency
alpha blend works buggy
hense why all the window stuff done with m2 doodads (warsong for example)

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