[DiscordArchive] Levitate movement animations
[DiscordArchive] Levitate movement animations
Archived author: Vortikai • Posted: 2025-01-16T00:09:21.743000+00:00
Original source
I also have this
Archived author: Vortikai • Posted: 2025-01-16T00:09:52.430000+00:00
Original source
Have spell.dbc open now. Just trying to figure out which effect you used for freezing the position
Archived author: Vortikai • Posted: 2025-01-16T00:10:13.928000+00:00
Original source
Looking up seat spells, sit spells, and position spells to test them out in game
Archived author: Vortikai • Posted: 2025-01-16T00:11:04.242000+00:00
Original source
Applying e.g. frozen position freezes the up and down bob the levitate has, so that's not it
Archived author: Vortikai • Posted: 2025-01-16T00:12:57.283000+00:00
Original source
But I don't have any templates for spell stuff
Archived author: ayahne • Posted: 2025-01-16T00:18:57.173000+00:00
Original source
It was five years ago; I may have forgotten some things, but it must have worked like this : you take the seat position from levitation, and that's all I know. For me, it may seem simple. I've been sitting on it for almost two decades<:kekw:1301383133899522078>
Archived author: Vortikai • Posted: 2025-01-16T00:20:04.536000+00:00
Original source
That's understandable. Thanks for the help. It looks like what I want is already in game by using `.lookup spell anim` results in one entry being `57764 - Hover (Anim Override), rank 1 enUS`
Archived author: Vortikai • Posted: 2025-01-16T00:20:24.615000+00:00
Original source
When casted, this animation is what is shown in the videos above with applied levitation scripts. The downside is the attack animations don't work when this is applied
Archived author: Vortikai • Posted: 2025-01-16T00:20:48.350000+00:00
Original source
I can work off that i think
Archived author: ayahne • Posted: 2025-01-16T00:21:07.648000+00:00
Original source
.lo spell levitation then go to spell.dbc and search what animation is activated when cast spell