[DiscordArchive] How to see if Autobalance is even turned on?
[DiscordArchive] How to see if Autobalance is even turned on?
Archived author: AVRPearn • Posted: 2025-04-02T17:51:30.369000+00:00
Original source
one moment hang on
Archived author: AVRPearn • Posted: 2025-04-02T17:51:50.570000+00:00
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ok its set to 1.
Archived author: AVRPearn • Posted: 2025-04-02T17:52:00.289000+00:00
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and then just turn the rest to .3 or .5
Archived author: AVRPearn • Posted: 2025-04-02T17:53:37.321000+00:00
Original source
I probably just have to change the first set of each though as I'm not likely to play further. TYSM! I was really struggling and 'change the parameters' was baffling as I didnt know which to change!
Archived author: Hex • Posted: 2025-04-02T17:53:51.377000+00:00
Original source
np man
Archived author: Hex • Posted: 2025-04-02T17:53:55.357000+00:00
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Example:
Archived author: Hex • Posted: 2025-04-02T17:54:16.910000+00:00
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```# Adjust enemy scaling for solo play
AutoBalance.InflectionPoint = 0.2
AutoBalance.InflectionPointHeroic = 0.2
AutoBalance.InflectionPointRaid = 0.2
AutoBalance.InflectionPointRaidHeroic = 0.2
AutoBalance.InflectionPoint.BossModifier = 0.5
AutoBalance.InflectionPointRaid.BossModifier = 0.5
AutoBalance.InflectionPointRaidHeroic.BossModifier = 0.5
# Make enemies much weaker for solo players
AutoBalance.StatModifier.Global = 0.5 # Reduce overall scaling
AutoBalance.StatModifier.Health = 0.5 # Reduce mob health
AutoBalance.StatModifier.Mana = 0.5 # Reduce mana pools
AutoBalance.StatModifier.Armor = 0.5 # Reduce armor for easier damage
AutoBalance.StatModifier.Damage = 0.3 # Reduce damage dealt by mobs
# Reduce boss difficulty even further
AutoBalance.StatModifier.Boss.Global = 0.4
AutoBalance.StatModifier.Boss.Health = 0.4
AutoBalance.StatModifier.Boss.Mana = 0.4
AutoBalance.StatModifier.Boss.Armor = 0.4
AutoBalance.StatModifier.Boss.Damage = 0.3
# Offset player count so instances always assume one player
AutoBalance.playerCountDifficultyOffset = -4 # Assumes solo play (adjust as needed)
# Remove difficulty scaling based on number of players
AutoBalance.InflectionPoint.CurveFloor = 0.2
AutoBalance.InflectionPoint.CurveCeiling = 0.8
# Remove unnecessary instance scaling overrides
AutoBalance.InflectionPoint.PerInstance = ""
AutoBalance.InflectionPoint.Boss.PerInstance = ""```
Archived author: AVRPearn • Posted: 2025-04-02T17:55:34.435000+00:00
Original source
I dotn see 'solo play' in my copy was that just something you put in?
Archived author: Hex • Posted: 2025-04-02T17:55:58.635000+00:00
Original source
yep i put comments to explain every variable for what is used
Archived author: Hex • Posted: 2025-04-02T17:56:02.751000+00:00
Original source
dont copy paste it