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[DiscordArchive] How do you assign totem models to a new race / ...

[DiscordArchive] How do you assign totem models to a new race / ...

rektbyfaith
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04-08-2025, 11:15 PM
#1
Archived author: Needle • Posted: 2025-04-08T23:15:28.954000+00:00
Original source

rektbyfaith
04-08-2025, 11:15 PM #1

Archived author: Needle • Posted: 2025-04-08T23:15:28.954000+00:00
Original source

rektbyfaith
Administrator
0
04-08-2025, 11:15 PM
#2
Archived author: Needle • Posted: 2025-04-08T23:15:29.759000+00:00
Original source

Thread automatically created by D in <#415944535718494208>
rektbyfaith
04-08-2025, 11:15 PM #2

Archived author: Needle • Posted: 2025-04-08T23:15:29.759000+00:00
Original source

Thread automatically created by D in <#415944535718494208>

rektbyfaith
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04-08-2025, 11:18 PM
#3
Archived author: Supora • Posted: 2025-04-08T23:18:28.212000+00:00
Original source

Trinitycore have a table for that
rektbyfaith
04-08-2025, 11:18 PM #3

Archived author: Supora • Posted: 2025-04-08T23:18:28.212000+00:00
Original source

Trinitycore have a table for that

rektbyfaith
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04-08-2025, 11:32 PM
#4
Archived author: Drikish • Posted: 2025-04-08T23:32:12.874000+00:00
Original source

Thanks for this ill try, im on later expac so trying to figure out where its defined for the character create screen also (When they all casting spells at the selection page)
rektbyfaith
04-08-2025, 11:32 PM #4

Archived author: Drikish • Posted: 2025-04-08T23:32:12.874000+00:00
Original source

Thanks for this ill try, im on later expac so trying to figure out where its defined for the character create screen also (When they all casting spells at the selection page)

rektbyfaith
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04-08-2025, 11:38 PM
#5
Archived author: Drikish • Posted: 2025-04-08T23:38:50.655000+00:00
Original source

This worked in game now just gotta figure out what works for char creation screen
rektbyfaith
04-08-2025, 11:38 PM #5

Archived author: Drikish • Posted: 2025-04-08T23:38:50.655000+00:00
Original source

This worked in game now just gotta figure out what works for char creation screen

rektbyfaith
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04-09-2025, 08:23 AM
#6
Archived author: Supora • Posted: 2025-04-09T08:23:08.271000+00:00
Original source

most likely some db2/dbc
rektbyfaith
04-09-2025, 08:23 AM #6

Archived author: Supora • Posted: 2025-04-09T08:23:08.271000+00:00
Original source

most likely some db2/dbc

rektbyfaith
Administrator
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04-10-2025, 12:17 AM
#7
Archived author: Furioz • Posted: 2025-04-10T00:17:32.897000+00:00
Original source

acore handles it in
Unit::GetModelForTotem()

(src/server/game/Entities/Unit/Unit.cpp)
rektbyfaith
04-10-2025, 12:17 AM #7

Archived author: Furioz • Posted: 2025-04-10T00:17:32.897000+00:00
Original source

acore handles it in
Unit::GetModelForTotem()

(src/server/game/Entities/Unit/Unit.cpp)

rektbyfaith
Administrator
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04-10-2025, 12:18 AM
#8
Archived author: Furioz • Posted: 2025-04-10T00:18:21.778000+00:00
Original source

& then ofc dbc aswell for the actual model & displayId's
rektbyfaith
04-10-2025, 12:18 AM #8

Archived author: Furioz • Posted: 2025-04-10T00:18:21.778000+00:00
Original source

& then ofc dbc aswell for the actual model & displayId's

rektbyfaith
Administrator
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04-10-2025, 09:18 PM
#9
Archived author: Drikish • Posted: 2025-04-10T21:18:39.241000+00:00
Original source

Yeah interested in what DBC handles this relative to player models as its not like the spells change
rektbyfaith
04-10-2025, 09:18 PM #9

Archived author: Drikish • Posted: 2025-04-10T21:18:39.241000+00:00
Original source

Yeah interested in what DBC handles this relative to player models as its not like the spells change

rektbyfaith
Administrator
0
04-10-2025, 09:18 PM
#10
Archived author: Drikish • Posted: 2025-04-10T21:18:45.758000+00:00
Original source

DBC must be what powers char creation
rektbyfaith
04-10-2025, 09:18 PM #10

Archived author: Drikish • Posted: 2025-04-10T21:18:45.758000+00:00
Original source

DBC must be what powers char creation

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