[DiscordArchive] Question on Waypoints
[DiscordArchive] Question on Waypoints
![[Image: image.png?ex=690c3911&is=690ae791&hm=912...57c5170a5&]](https://cdn.discordapp.com/attachments/1363702752118837501/1365024164615815230/image.png?ex=690c3911&is=690ae791&hm=9121d6413ae4c3bfdb3afaa1a08e0ee4e3875dd4549fb95f49c2d7657c5170a5&)
Archived author: Cyclone Jack • Posted: 2025-04-24T17:58:41.829000+00:00
Original source
SUCCESS!
For those curious, set up both paths in Waypoint_Data. For the Leader, set their Movement_Type = 2 in Creature, whereas the Follower(s) is set to 0. *However*, only assign the Leader to their path, do *not* assign the Follower to their path.
In Smart_Scripts, you're going to have the Leader trigger the Follower's Waypoint_Data_Start like this in Keira:
![[Image: image.png?ex=690c3911&is=690ae791&hm=912...57c5170a5&]](https://cdn.discordapp.com/attachments/1363702752118837501/1365024164615815230/image.png?ex=690c3911&is=690ae791&hm=9121d6413ae4c3bfdb3afaa1a08e0ee4e3875dd4549fb95f49c2d7657c5170a5&)
Archived author: Cyclone Jack • Posted: 2025-04-24T18:01:45.529000+00:00
Original source
I set mine to Point 2 because I have the Watcher standing around for a bit before he starts his paths (Point 1 has a delay and I don't want the other path to start until after the Watcher begins moving).
Make sure you do *not* set the CreatureID under the Target, as that won't trigger it properly.
Archived author: Cyclone Jack • Posted: 2025-04-24T18:09:26.920000+00:00
Original source
Oh, and with Repeat set to 0, the Follower will automatically stop at the end of the waypoints, then once the Leader starts their path up again, it will always be perfectly synced up.
Archived author: Cyclone Jack • Posted: 2025-04-25T12:45:12.580000+00:00
Original source
Instead of setting the Delay in waypoint_data you can use a Waypoint Data Reached Event to trigger a Movement Pause Event. This will make it a bit easier to edit in Keira.
Do not use WP Pause, as that does not appear to do anything. In fact, I'm not sure what any of the WP* options actually do, since neither the Events nor the Actions seem to do anything.
Archived author: Cyclone Jack • Posted: 2025-04-25T12:47:09.968000+00:00
Original source
For a more complex series of paths, in which trying to figure out all the timing is too much of a hassle, you can break the Follower paths into multiple, separate paths and have the Leader trigger them as they reach specific waypoints.
You can also integrate the Movement Stop and Movement Resume commands, which work well if you have multiple series of paths that need to sync up at different points. For example, say you have 3 NPCs doing different patrols that also have 2-3 Followers tied to their timing.
Archived author: Hawjiki • Posted: 2025-04-25T14:13:27.855000+00:00
Original source
Thanks for posting your results! Haven't done much with waypoint scripts outside of a few reactions. So good to know these things before hand and save me the trouble of going through trial and error. <:tentacle:732638298283048989> <:belindakiss:574301713620795404>