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[DiscordArchive] Is there any info about these fields in m2 part...

[DiscordArchive] Is there any info about these fields in m2 part...

rektbyfaith
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05-13-2025, 06:06 PM
#1
Archived author: Needle • Posted: 2025-05-13T18:06:39.295000+00:00
Original source

rektbyfaith
05-13-2025, 06:06 PM #1

Archived author: Needle • Posted: 2025-05-13T18:06:39.295000+00:00
Original source

rektbyfaith
Administrator
0
05-13-2025, 06:06 PM
#2
Archived author: Needle • Posted: 2025-05-13T18:06:39.932000+00:00
Original source

Thread automatically created by ebernardou in <#415944535718494208>
rektbyfaith
05-13-2025, 06:06 PM #2

Archived author: Needle • Posted: 2025-05-13T18:06:39.932000+00:00
Original source

Thread automatically created by ebernardou in <#415944535718494208>

rektbyfaith
Administrator
0
05-14-2025, 11:55 AM
#3
Archived author: A2 • Posted: 2025-05-14T11:55:06.963000+00:00
Original source

https://tenor.com/view/flow-gif-56317045...2545346741
rektbyfaith
05-14-2025, 11:55 AM #3

Archived author: A2 • Posted: 2025-05-14T11:55:06.963000+00:00
Original source

https://tenor.com/view/flow-gif-56317045...2545346741

rektbyfaith
Administrator
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05-14-2025, 11:56 AM
#4
Archived author: A2 • Posted: 2025-05-14T11:56:44.007000+00:00
Original source

uint16 LifespanUVAnim[3]; // Lifespan Head UV Anim – Starting, middle and ending cell number for animating texture sequence of the first half of the Head particle’s life. Repeat will cause this animating texture to cycle.[1]
uint16 DecayUVAnim[3]; // Decay Head UV Anim - Starting, middle and ending cell number for animating texture sequence of the second half of the Head particle’s life. Repeat will cause this animating texture to cycle.[1]
int16 TailUVAnim[2]; // Lifespan Tail UV Anim - Starting and ending cell number for animating texture sequence of the first half of the Tail particle’s life. Repeat will cause this animating texture to cycle.[1]
int16 TailDecayUVAnim[2]; // Decay Tail UV Anim - Starting and ending cell number for animating texture sequence of the second half of the Tail particle’s life. Repeat will cause this animating texture to cycle.[1]
rektbyfaith
05-14-2025, 11:56 AM #4

Archived author: A2 • Posted: 2025-05-14T11:56:44.007000+00:00
Original source

uint16 LifespanUVAnim[3]; // Lifespan Head UV Anim – Starting, middle and ending cell number for animating texture sequence of the first half of the Head particle’s life. Repeat will cause this animating texture to cycle.[1]
uint16 DecayUVAnim[3]; // Decay Head UV Anim - Starting, middle and ending cell number for animating texture sequence of the second half of the Head particle’s life. Repeat will cause this animating texture to cycle.[1]
int16 TailUVAnim[2]; // Lifespan Tail UV Anim - Starting and ending cell number for animating texture sequence of the first half of the Tail particle’s life. Repeat will cause this animating texture to cycle.[1]
int16 TailDecayUVAnim[2]; // Decay Tail UV Anim - Starting and ending cell number for animating texture sequence of the second half of the Tail particle’s life. Repeat will cause this animating texture to cycle.[1]

rektbyfaith
Administrator
0
05-14-2025, 11:57 AM
#5
Archived author: A2 • Posted: 2025-05-14T11:57:19.282000+00:00
Original source

It is all in the comments in the template
rektbyfaith
05-14-2025, 11:57 AM #5

Archived author: A2 • Posted: 2025-05-14T11:57:19.282000+00:00
Original source

It is all in the comments in the template

rektbyfaith
Administrator
0
05-14-2025, 12:27 PM
#6
Archived author: kosmonewt • Posted: 2025-05-14T12:27:49.962000+00:00
Original source

Thank you! I found this in the Wiki a while after I posted hehe
rektbyfaith
05-14-2025, 12:27 PM #6

Archived author: kosmonewt • Posted: 2025-05-14T12:27:49.962000+00:00
Original source

Thank you! I found this in the Wiki a while after I posted hehe

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