Forums WoW Modding Support Archives WoWModding Threads [DiscordArchive] Hey everyone! I'm currently in the process of m...

[DiscordArchive] Hey everyone! I'm currently in the process of m...

[DiscordArchive] Hey everyone! I'm currently in the process of m...

rektbyfaith
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05-15-2025, 09:39 AM
#1
Archived author: Needle • Posted: 2025-05-15T09:39:15.890000+00:00
Original source

rektbyfaith
05-15-2025, 09:39 AM #1

Archived author: Needle • Posted: 2025-05-15T09:39:15.890000+00:00
Original source

rektbyfaith
Administrator
0
05-15-2025, 09:39 AM
#2
Archived author: Needle • Posted: 2025-05-15T09:39:16.643000+00:00
Original source

Thread automatically created by Rev in <#415944535718494208>
rektbyfaith
05-15-2025, 09:39 AM #2

Archived author: Needle • Posted: 2025-05-15T09:39:16.643000+00:00
Original source

Thread automatically created by Rev in <#415944535718494208>

rektbyfaith
Administrator
0
05-15-2025, 09:39 AM
#3
Archived author: Rev • Posted: 2025-05-15T09:39:19.621000+00:00
Original source


[Image: image.png?ex=690c6cc7&is=690b1b47&hm=6cd...d14179f08&]
rektbyfaith
05-15-2025, 09:39 AM #3

Archived author: Rev • Posted: 2025-05-15T09:39:19.621000+00:00
Original source


[Image: image.png?ex=690c6cc7&is=690b1b47&hm=6cd...d14179f08&]

rektbyfaith
Administrator
0
05-15-2025, 09:40 AM
#4
Archived author: Needle • Posted: 2025-05-15T09:40:16.747000+00:00
Original source

Hey everyone! I'm currently in the process of m...
rektbyfaith
05-15-2025, 09:40 AM #4

Archived author: Needle • Posted: 2025-05-15T09:40:16.747000+00:00
Original source

Hey everyone! I'm currently in the process of m...

rektbyfaith
Administrator
0
05-15-2025, 12:29 PM
#5
Archived author: Furioz • Posted: 2025-05-15T12:29:05.507000+00:00
Original source

1/ Not really sure what the issue is there, never really explored wider screens than 1920x1080

You can try to "hackfix" it, create a frame over UIParent, get its size and then work from there

local f = CreateFrame("Frame", nil, UIParent)
f:SetAllPoints()
f:GetSize(false)

And assure the font etc is fixed, maybe that helps

2/ the crash is something I stumbled on a few times, and i'm pretty sure its the same issue.

when you try to render a UI that is bigger than the current screen, either X or Y . It will crash, i like to make my code "dynamic" , basicly checking the screen size and make the render logic depend on that instead of fixed x:SetSize()
rektbyfaith
05-15-2025, 12:29 PM #5

Archived author: Furioz • Posted: 2025-05-15T12:29:05.507000+00:00
Original source

1/ Not really sure what the issue is there, never really explored wider screens than 1920x1080

You can try to "hackfix" it, create a frame over UIParent, get its size and then work from there

local f = CreateFrame("Frame", nil, UIParent)
f:SetAllPoints()
f:GetSize(false)

And assure the font etc is fixed, maybe that helps

2/ the crash is something I stumbled on a few times, and i'm pretty sure its the same issue.

when you try to render a UI that is bigger than the current screen, either X or Y . It will crash, i like to make my code "dynamic" , basicly checking the screen size and make the render logic depend on that instead of fixed x:SetSize()

rektbyfaith
Administrator
0
05-15-2025, 02:36 PM
#6
Archived author: Rev • Posted: 2025-05-15T14:36:34.209000+00:00
Original source

Thanks for the tips, will give it a try later <:pepelove:951555328342913076>
rektbyfaith
05-15-2025, 02:36 PM #6

Archived author: Rev • Posted: 2025-05-15T14:36:34.209000+00:00
Original source

Thanks for the tips, will give it a try later <:pepelove:951555328342913076>

rektbyfaith
Administrator
0
05-15-2025, 02:37 PM
#7
Archived author: Rev • Posted: 2025-05-15T14:37:09.634000+00:00
Original source

the crash was linked to the background frame, commenting it out resolves the crash so i definitely have to make it dynamic and not fixed
rektbyfaith
05-15-2025, 02:37 PM #7

Archived author: Rev • Posted: 2025-05-15T14:37:09.634000+00:00
Original source

the crash was linked to the background frame, commenting it out resolves the crash so i definitely have to make it dynamic and not fixed

rektbyfaith
Administrator
0
05-16-2025, 06:11 AM
#8
Archived author: Rev • Posted: 2025-05-16T06:11:55.154000+00:00
Original source

case update: the client crash was due to the background image's size, it was set to 4096x2048 and changing it to 2048x1024 resolved the crash
rektbyfaith
05-16-2025, 06:11 AM #8

Archived author: Rev • Posted: 2025-05-16T06:11:55.154000+00:00
Original source

case update: the client crash was due to the background image's size, it was set to 4096x2048 and changing it to 2048x1024 resolved the crash

rektbyfaith
Administrator
0
05-16-2025, 07:01 AM
#9
Archived author: Furioz • Posted: 2025-05-16T07:01:55.726000+00:00
Original source

good to hear , one more thing to fix then
rektbyfaith
05-16-2025, 07:01 AM #9

Archived author: Furioz • Posted: 2025-05-16T07:01:55.726000+00:00
Original source

good to hear , one more thing to fix then

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