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[DiscordArchive] Why does Mammoth.m2 (The three person mammoth m...

[DiscordArchive] Why does Mammoth.m2 (The three person mammoth m...

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rektbyfaith
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05-15-2025, 07:10 PM
#1
Archived author: Needle • Posted: 2025-05-15T19:10:33.871000+00:00
Original source

rektbyfaith
05-15-2025, 07:10 PM #1

Archived author: Needle • Posted: 2025-05-15T19:10:33.871000+00:00
Original source

rektbyfaith
Administrator
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05-15-2025, 07:10 PM
#2
Archived author: Needle • Posted: 2025-05-15T19:10:34.586000+00:00
Original source

Thread automatically created by Ponshu in <#415944535718494208>
rektbyfaith
05-15-2025, 07:10 PM #2

Archived author: Needle • Posted: 2025-05-15T19:10:34.586000+00:00
Original source

Thread automatically created by Ponshu in <#415944535718494208>

rektbyfaith
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05-15-2025, 09:26 PM
#3
Archived author: KalopsiaTwilight • Posted: 2025-05-15T21:26:02.254000+00:00
Original source

That's most likely the attachment id in the m2 file for the position where a driver model should be attached
rektbyfaith
05-15-2025, 09:26 PM #3

Archived author: KalopsiaTwilight • Posted: 2025-05-15T21:26:02.254000+00:00
Original source

That's most likely the attachment id in the m2 file for the position where a driver model should be attached

rektbyfaith
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05-15-2025, 11:15 PM
#4
Archived author: Ponshu • Posted: 2025-05-15T23:15:01.813000+00:00
Original source

How do I find the number of attachment ID because I’ve been trying to learn that but can’t find 14 referenced anywhere
rektbyfaith
05-15-2025, 11:15 PM #4

Archived author: Ponshu • Posted: 2025-05-15T23:15:01.813000+00:00
Original source

How do I find the number of attachment ID because I’ve been trying to learn that but can’t find 14 referenced anywhere

rektbyfaith
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05-16-2025, 01:49 AM
#5
Archived author: Ponshu • Posted: 2025-05-16T01:49:06.204000+00:00
Original source

I understand 14 is the attatchment ID I just don't know where to find that in 010 or Blender so if I had a different model, I could find the number of their attachment IDs
rektbyfaith
05-16-2025, 01:49 AM #5

Archived author: Ponshu • Posted: 2025-05-16T01:49:06.204000+00:00
Original source

I understand 14 is the attatchment ID I just don't know where to find that in 010 or Blender so if I had a different model, I could find the number of their attachment IDs

rektbyfaith
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05-16-2025, 05:33 AM
#6
Archived author: KalopsiaTwilight • Posted: 2025-05-16T05:33:57.667000+00:00
Original source

You'd have to parse the m2 file with something like 010. https://wowdev.wiki/M2#Attachments
rektbyfaith
05-16-2025, 05:33 AM #6

Archived author: KalopsiaTwilight • Posted: 2025-05-16T05:33:57.667000+00:00
Original source

You'd have to parse the m2 file with something like 010. https://wowdev.wiki/M2#Attachments

rektbyfaith
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05-16-2025, 05:35 AM
#7
Archived author: Ponshu • Posted: 2025-05-16T05:35:01.386000+00:00
Original source

I've done that I'm asking what exactly am I looking for in 010. I've read this page but it doesn't line up with what I actually see on the creatures/vehicles I'm attempting to work on.
rektbyfaith
05-16-2025, 05:35 AM #7

Archived author: Ponshu • Posted: 2025-05-16T05:35:01.386000+00:00
Original source

I've done that I'm asking what exactly am I looking for in 010. I've read this page but it doesn't line up with what I actually see on the creatures/vehicles I'm attempting to work on.

rektbyfaith
Administrator
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05-16-2025, 05:35 AM
#8
Archived author: Ponshu • Posted: 2025-05-16T05:35:27.919000+00:00
Original source

Like I set attatchment ID to 39 for a vehicle since thats what seat 1 is, but in game the seat wont properly work with the attachment point
rektbyfaith
05-16-2025, 05:35 AM #8

Archived author: Ponshu • Posted: 2025-05-16T05:35:27.919000+00:00
Original source

Like I set attatchment ID to 39 for a vehicle since thats what seat 1 is, but in game the seat wont properly work with the attachment point

rektbyfaith
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05-16-2025, 05:36 AM
#9
Archived author: Ponshu • Posted: 2025-05-16T05:36:29.873000+00:00
Original source

I normally just stick to blender so trying to read 010 has been difficult. I've been searching every instance of vehicle/attachment point to try to understand what I'm doing wrong and at this point I'm just at a loss the only thing I can think of is somehow I'm putting in the wrong attachment IDs
rektbyfaith
05-16-2025, 05:36 AM #9

Archived author: Ponshu • Posted: 2025-05-16T05:36:29.873000+00:00
Original source

I normally just stick to blender so trying to read 010 has been difficult. I've been searching every instance of vehicle/attachment point to try to understand what I'm doing wrong and at this point I'm just at a loss the only thing I can think of is somehow I'm putting in the wrong attachment IDs

rektbyfaith
Administrator
0
05-16-2025, 05:39 AM
#10
Archived author: KalopsiaTwilight • Posted: 2025-05-16T05:39:38.770000+00:00
Original source

The attachment id to use is dependent on the model. The table on the page just lists the most common uses for each ID. It could be that attachment 39 is used for something different on the model you're trying it with.
rektbyfaith
05-16-2025, 05:39 AM #10

Archived author: KalopsiaTwilight • Posted: 2025-05-16T05:39:38.770000+00:00
Original source

The attachment id to use is dependent on the model. The table on the page just lists the most common uses for each ID. It could be that attachment 39 is used for something different on the model you're trying it with.

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