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[DiscordArchive] What dbc controls the sound a vehicle/creature ...

[DiscordArchive] What dbc controls the sound a vehicle/creature ...

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rektbyfaith
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05-17-2025, 06:12 AM
#41
Archived author: Ponshu • Posted: 2025-05-17T06:12:29.730000+00:00
Original source


[Image: image.png?ex=690c3c4d&is=690aeacd&hm=6db...f6c2ef381&]
rektbyfaith
05-17-2025, 06:12 AM #41

Archived author: Ponshu • Posted: 2025-05-17T06:12:29.730000+00:00
Original source


[Image: image.png?ex=690c3c4d&is=690aeacd&hm=6db...f6c2ef381&]

rektbyfaith
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05-17-2025, 06:12 AM
#42
Archived author: Ponshu • Posted: 2025-05-17T06:12:33.606000+00:00
Original source

This one is what I downported
rektbyfaith
05-17-2025, 06:12 AM #42

Archived author: Ponshu • Posted: 2025-05-17T06:12:33.606000+00:00
Original source

This one is what I downported

rektbyfaith
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05-17-2025, 06:12 AM
#43
Archived author: Ponshu • Posted: 2025-05-17T06:12:37.011000+00:00
Original source

need to open up wowexport
rektbyfaith
05-17-2025, 06:12 AM #43

Archived author: Ponshu • Posted: 2025-05-17T06:12:37.011000+00:00
Original source

need to open up wowexport

rektbyfaith
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05-17-2025, 06:14 AM
#44
Archived author: Mithria • Posted: 2025-05-17T06:14:15.044000+00:00
Original source

gilneasstagecoach.m2 has file id 377987
so in CreatureModelData on that site we put that in for FileDataID and find a model which has ID 10436.

put that into modelid column in CreatureDisplayInfo and we find it uses ObjectEffectPackageID 495

put that into ObjectEffectPackageID column on ObjectEffectPackage table and we see it has 3 ObjectEffects linked to it. on anim - run, anim - stand, and anim - walk

we can then look in ObjectEffect to see what those are doing based on their GroupID
rektbyfaith
05-17-2025, 06:14 AM #44

Archived author: Mithria • Posted: 2025-05-17T06:14:15.044000+00:00
Original source

gilneasstagecoach.m2 has file id 377987
so in CreatureModelData on that site we put that in for FileDataID and find a model which has ID 10436.

put that into modelid column in CreatureDisplayInfo and we find it uses ObjectEffectPackageID 495

put that into ObjectEffectPackageID column on ObjectEffectPackage table and we see it has 3 ObjectEffects linked to it. on anim - run, anim - stand, and anim - walk

we can then look in ObjectEffect to see what those are doing based on their GroupID

rektbyfaith
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05-17-2025, 06:17 AM
#45
Archived author: Mithria • Posted: 2025-05-17T06:17:45.123000+00:00
Original source

can also use the CreatureModelData table to see what id is in the sound column and then look that up as well to see how it uses footsteps etc, but SoundEntries.dbc is wotlk got changed to SoundKits in retail so it'd be a bit of connecting the dots
rektbyfaith
05-17-2025, 06:17 AM #45

Archived author: Mithria • Posted: 2025-05-17T06:17:45.123000+00:00
Original source

can also use the CreatureModelData table to see what id is in the sound column and then look that up as well to see how it uses footsteps etc, but SoundEntries.dbc is wotlk got changed to SoundKits in retail so it'd be a bit of connecting the dots

rektbyfaith
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05-17-2025, 06:21 AM
#46
Archived author: Ponshu • Posted: 2025-05-17T06:21:29.746000+00:00
Original source

Im just recreating your process now to make sure I understand it one moment
rektbyfaith
05-17-2025, 06:21 AM #46

Archived author: Ponshu • Posted: 2025-05-17T06:21:29.746000+00:00
Original source

Im just recreating your process now to make sure I understand it one moment

rektbyfaith
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05-17-2025, 06:25 AM
#47
Archived author: Ponshu • Posted: 2025-05-17T06:25:31.486000+00:00
Original source

So essentially with all that information and that process I should be in theory able to recreate what I need just with the exception of whats in soundkits?
rektbyfaith
05-17-2025, 06:25 AM #47

Archived author: Ponshu • Posted: 2025-05-17T06:25:31.486000+00:00
Original source

So essentially with all that information and that process I should be in theory able to recreate what I need just with the exception of whats in soundkits?

rektbyfaith
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05-17-2025, 06:25 AM
#48
Archived author: Mithria • Posted: 2025-05-17T06:25:56.877000+00:00
Original source

yeah just have to find what is happening in the soundkits to know what sounds to put in
rektbyfaith
05-17-2025, 06:25 AM #48

Archived author: Mithria • Posted: 2025-05-17T06:25:56.877000+00:00
Original source

yeah just have to find what is happening in the soundkits to know what sounds to put in

rektbyfaith
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05-17-2025, 06:26 AM
#49
Archived author: Ponshu • Posted: 2025-05-17T06:26:18.065000+00:00
Original source

Alright. I'll start to unravel this It'll probably take me some time but there is no way I would have figured this out by myself
rektbyfaith
05-17-2025, 06:26 AM #49

Archived author: Ponshu • Posted: 2025-05-17T06:26:18.065000+00:00
Original source

Alright. I'll start to unravel this It'll probably take me some time but there is no way I would have figured this out by myself

rektbyfaith
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05-17-2025, 06:26 AM
#50
Archived author: Mithria • Posted: 2025-05-17T06:26:49.908000+00:00
Original source

feel free to ask me anything, I'm still learning a lot of this myself but I've got a decent grasp on creatures and sounds
rektbyfaith
05-17-2025, 06:26 AM #50

Archived author: Mithria • Posted: 2025-05-17T06:26:49.908000+00:00
Original source

feel free to ask me anything, I'm still learning a lot of this myself but I've got a decent grasp on creatures and sounds

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