[DiscordArchive] I have created some custom spells 3.3.5 TC, som...
[DiscordArchive] I have created some custom spells 3.3.5 TC, som...
![[Image: image.png?ex=690c0f7a&is=690abdfa&hm=5bf...f59318c7f&]](https://cdn.discordapp.com/attachments/1376647821884653739/1376938307144912957/image.png?ex=690c0f7a&is=690abdfa&hm=5bfeeb0bb103adf8588b12ac9730a5e898840345dc4e6ef671bd6c4f59318c7f&)
Archived author: thunder • Posted: 2025-05-27T15:01:14.767000+00:00
Original source
Sorry for the ping,
I added the spell entry with a 90% modifier ? the dmg is still the same with gear or naked, mind telling me what i'm missing?
![[Image: image.png?ex=690c0f7a&is=690abdfa&hm=5bf...f59318c7f&]](https://cdn.discordapp.com/attachments/1376647821884653739/1376938307144912957/image.png?ex=690c0f7a&is=690abdfa&hm=5bfeeb0bb103adf8588b12ac9730a5e898840345dc4e6ef671bd6c4f59318c7f&)
Archived author: Rev • Posted: 2025-05-27T15:01:44.402000+00:00
Original source
spell_bonus_data table is, by default, primarily used for AP scaling
Archived author: thunder • Posted: 2025-05-27T15:01:55.739000+00:00
Original source
Oh shit
Archived author: Rev • Posted: 2025-05-27T15:01:58.118000+00:00
Original source
if you want SP scaling then you need to adjust EffectBonusMultiplier in the spell itself
Archived author: thunder • Posted: 2025-05-27T15:01:58.864000+00:00
Original source
It's a mage spell
Archived author: thunder • Posted: 2025-05-27T15:02:05.989000+00:00
Original source
Ty
Archived author: thunder • Posted: 2025-05-27T15:03:09.957000+00:00
Original source
is it the same math?
Archived author: thunder • Posted: 2025-05-27T15:03:22.724000+00:00
Original source
as if I add a 1 it's 100%?
Archived author: Rev • Posted: 2025-05-27T15:05:02.878000+00:00
Original source
no idea actually, I've always used a modified version of spell_bonus_data table that has SP scaling
Archived author: thunder • Posted: 2025-05-27T15:05:49.388000+00:00
Original source
o.o