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[DiscordArchive] does somebody have a patch and the dbc files fo...

[DiscordArchive] does somebody have a patch and the dbc files fo...

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rektbyfaith
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05-28-2025, 11:37 AM
#1
Archived author: Needle • Posted: 2025-05-28T11:37:51.636000+00:00
Original source

rektbyfaith
05-28-2025, 11:37 AM #1

Archived author: Needle • Posted: 2025-05-28T11:37:51.636000+00:00
Original source

rektbyfaith
Administrator
0
05-28-2025, 11:37 AM
#2
Archived author: Needle • Posted: 2025-05-28T11:37:52.240000+00:00
Original source

Thread automatically created by Wizz in <#415944535718494208>
rektbyfaith
05-28-2025, 11:37 AM #2

Archived author: Needle • Posted: 2025-05-28T11:37:52.240000+00:00
Original source

Thread automatically created by Wizz in <#415944535718494208>

rektbyfaith
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05-28-2025, 11:52 AM
#3
Archived author: Mithria • Posted: 2025-05-28T11:52:33.231000+00:00
Original source

you have to add entries in Spell.dbc, SpellVisual.dbc, SpellVisualKit.dbc, SpellVisualEffectName.dbc, SpellVisualKitModelAttach.dbc, and that's about it
rektbyfaith
05-28-2025, 11:52 AM #3

Archived author: Mithria • Posted: 2025-05-28T11:52:33.231000+00:00
Original source

you have to add entries in Spell.dbc, SpellVisual.dbc, SpellVisualKit.dbc, SpellVisualEffectName.dbc, SpellVisualKitModelAttach.dbc, and that's about it

rektbyfaith
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05-28-2025, 11:56 AM
#4
Archived author: Mithria • Posted: 2025-05-28T11:56:51.253000+00:00
Original source

SpellVisualEffectName.dbc has the ID of the spell effect as well as the file path to the model file and scale settings.

SpellVisualKit.dbc just needs a new entry that uses all defaults except flags which should = 4.

SpellVisualKitModelAttach.dbc links the visual kit to the visual effect name and specifies where it attaches that effect to the player (AttachmentID 12 means back)

SpellVisual.dbc is used by spells to determine what visual kit to use. You want to put your visual kit id in the StateKit field. all other fields can be 0 (other than ID ofc)

Spell.dbc is where you make the spell, using the ID from SpellVisual.dbc to link the effect to the castable spell
rektbyfaith
05-28-2025, 11:56 AM #4

Archived author: Mithria • Posted: 2025-05-28T11:56:51.253000+00:00
Original source

SpellVisualEffectName.dbc has the ID of the spell effect as well as the file path to the model file and scale settings.

SpellVisualKit.dbc just needs a new entry that uses all defaults except flags which should = 4.

SpellVisualKitModelAttach.dbc links the visual kit to the visual effect name and specifies where it attaches that effect to the player (AttachmentID 12 means back)

SpellVisual.dbc is used by spells to determine what visual kit to use. You want to put your visual kit id in the StateKit field. all other fields can be 0 (other than ID ofc)

Spell.dbc is where you make the spell, using the ID from SpellVisual.dbc to link the effect to the castable spell

rektbyfaith
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05-28-2025, 11:57 AM
#5
Archived author: Wizz • Posted: 2025-05-28T11:57:59.040000+00:00
Original source

yeah, i tried that. Made new lines in each dbc files by copied the same lines from avenging wrath ( cause i thinks its using 12 for back ), but when i cast it, nothing happens. And i tried also with chat gpt, and he told me about 2 tables in spellvisual, which i dont have. Im working with the last azerothcore
rektbyfaith
05-28-2025, 11:57 AM #5

Archived author: Wizz • Posted: 2025-05-28T11:57:59.040000+00:00
Original source

yeah, i tried that. Made new lines in each dbc files by copied the same lines from avenging wrath ( cause i thinks its using 12 for back ), but when i cast it, nothing happens. And i tried also with chat gpt, and he told me about 2 tables in spellvisual, which i dont have. Im working with the last azerothcore

rektbyfaith
Administrator
0
05-28-2025, 12:00 PM
#6
Archived author: Mithria • Posted: 2025-05-28T12:00:38.212000+00:00
Original source

maybe this help
- SpellVisualEffectName.dbc
`ID` = 8000
`Name` = whatever you want
`FileName` = Item\ObjectComponents\Wings\D3AngelWing_Orange.mdx
`AreaEffectSize` = 1
`Scale` = 1
`MinAllowedScale` = 0.01
`MaxAllowedScale` = 100
rektbyfaith
05-28-2025, 12:00 PM #6

Archived author: Mithria • Posted: 2025-05-28T12:00:38.212000+00:00
Original source

maybe this help
- SpellVisualEffectName.dbc
`ID` = 8000
`Name` = whatever you want
`FileName` = Item\ObjectComponents\Wings\D3AngelWing_Orange.mdx
`AreaEffectSize` = 1
`Scale` = 1
`MinAllowedScale` = 0.01
`MaxAllowedScale` = 100

rektbyfaith
Administrator
0
05-28-2025, 12:01 PM
#7
Archived author: Mithria • Posted: 2025-05-28T12:01:15.809000+00:00
Original source

- SpellVisualKit.dbc
`ID` = 18000
`Flags` = 4
all other values default
defaults are:
`StartAnimID` and `AnimID` = -1
`CharProc_1 2 3 4` all -1
everything not listed at 0
rektbyfaith
05-28-2025, 12:01 PM #7

Archived author: Mithria • Posted: 2025-05-28T12:01:15.809000+00:00
Original source

- SpellVisualKit.dbc
`ID` = 18000
`Flags` = 4
all other values default
defaults are:
`StartAnimID` and `AnimID` = -1
`CharProc_1 2 3 4` all -1
everything not listed at 0

rektbyfaith
Administrator
0
05-28-2025, 12:01 PM
#8
Archived author: Wizz • Posted: 2025-05-28T12:01:30.520000+00:00
Original source

So 0 for the other ones?
rektbyfaith
05-28-2025, 12:01 PM #8

Archived author: Wizz • Posted: 2025-05-28T12:01:30.520000+00:00
Original source

So 0 for the other ones?

rektbyfaith
Administrator
0
05-28-2025, 12:02 PM
#9
Archived author: Wizz • Posted: 2025-05-28T12:02:17.159000+00:00
Original source

omg, let me leave the work place and hop on pc to try , thank you so much, you're a life saver !!
rektbyfaith
05-28-2025, 12:02 PM #9

Archived author: Wizz • Posted: 2025-05-28T12:02:17.159000+00:00
Original source

omg, let me leave the work place and hop on pc to try , thank you so much, you're a life saver !!

rektbyfaith
Administrator
0
05-28-2025, 12:02 PM
#10
Archived author: Mithria • Posted: 2025-05-28T12:02:19.526000+00:00
Original source

whatever the columns default is. some are 0 some are -1
rektbyfaith
05-28-2025, 12:02 PM #10

Archived author: Mithria • Posted: 2025-05-28T12:02:19.526000+00:00
Original source

whatever the columns default is. some are 0 some are -1

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