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[DiscordArchive] Raise certain creature to fly when using certai...

[DiscordArchive] Raise certain creature to fly when using certai...

rektbyfaith
Administrator
0
07-16-2025, 04:16 PM
#1
Archived author: Needle • Posted: 2025-07-16T16:16:01.898000+00:00
Original source

rektbyfaith
07-16-2025, 04:16 PM #1

Archived author: Needle • Posted: 2025-07-16T16:16:01.898000+00:00
Original source

rektbyfaith
Administrator
0
07-16-2025, 04:16 PM
#2
Archived author: Needle • Posted: 2025-07-16T16:16:02.594000+00:00
Original source

Thread automatically created by Vortikai in <#415944535718494208>
rektbyfaith
07-16-2025, 04:16 PM #2

Archived author: Needle • Posted: 2025-07-16T16:16:02.594000+00:00
Original source

Thread automatically created by Vortikai in <#415944535718494208>

rektbyfaith
Administrator
0
07-16-2025, 04:17 PM
#3
Archived author: Vortikai • Posted: 2025-07-16T16:17:08.604000+00:00
Original source

Here's some retroported hippogrphys in Azshara all walking on the ground.
[Image: image.png?ex=690c2144&is=690acfc4&hm=632...f0f7ae469&]
rektbyfaith
07-16-2025, 04:17 PM #3

Archived author: Vortikai • Posted: 2025-07-16T16:17:08.604000+00:00
Original source

Here's some retroported hippogrphys in Azshara all walking on the ground.
[Image: image.png?ex=690c2144&is=690acfc4&hm=632...f0f7ae469&]

rektbyfaith
Administrator
0
07-16-2025, 04:17 PM
#4
Archived author: Vortikai • Posted: 2025-07-16T16:17:44.553000+00:00
Original source

And here are the vanilla wotlk models below. I am wondering if there's an easier way to make it so that these models fly off the ground than editing them in blender to resize them.
[Image: image.png?ex=690c2168&is=690acfe8&hm=f9d...81eaee8b8&]
rektbyfaith
07-16-2025, 04:17 PM #4

Archived author: Vortikai • Posted: 2025-07-16T16:17:44.553000+00:00
Original source

And here are the vanilla wotlk models below. I am wondering if there's an easier way to make it so that these models fly off the ground than editing them in blender to resize them.
[Image: image.png?ex=690c2168&is=690acfe8&hm=f9d...81eaee8b8&]

rektbyfaith
Administrator
0
07-16-2025, 04:20 PM
#5
Archived author: Vortikai • Posted: 2025-07-16T16:20:26.981000+00:00
Original source

What I have been doing is setting creature position_z higher when using a specific model, e.g.
```SQL
UPDATE creature SET position_z = position_z + 6 WHERE `creature`.`id1` = 26925;
```

Updating creature's hoverheight to like 5 or 7
```SQL
UPDATE `creature_template` SET `HoverHeight` = '7' WHERE `creature_template`.`entry` = 7846;
```

And pulling out the ground under them
```SQL
INSERT `creature_movement_template` 130896 (`CreatureId`, `Ground`, `Swim`, `Flight`, `Rooted`, `Chase`, `Random`, `InteractionPauseTimer`) VALUES
(7846, '2','0','0','0','0', '0', NULL);
```

Collision and geo data in creaturemodeldata doesn't' seem to affect them--just the box around them. I don't know about bounding radius or not. Anyone have any ideas?
rektbyfaith
07-16-2025, 04:20 PM #5

Archived author: Vortikai • Posted: 2025-07-16T16:20:26.981000+00:00
Original source

What I have been doing is setting creature position_z higher when using a specific model, e.g.
```SQL
UPDATE creature SET position_z = position_z + 6 WHERE `creature`.`id1` = 26925;
```

Updating creature's hoverheight to like 5 or 7
```SQL
UPDATE `creature_template` SET `HoverHeight` = '7' WHERE `creature_template`.`entry` = 7846;
```

And pulling out the ground under them
```SQL
INSERT `creature_movement_template` 130896 (`CreatureId`, `Ground`, `Swim`, `Flight`, `Rooted`, `Chase`, `Random`, `InteractionPauseTimer`) VALUES
(7846, '2','0','0','0','0', '0', NULL);
```

Collision and geo data in creaturemodeldata doesn't' seem to affect them--just the box around them. I don't know about bounding radius or not. Anyone have any ideas?

rektbyfaith
Administrator
0
07-16-2025, 04:23 PM
#6
Archived author: Vortikai • Posted: 2025-07-16T16:23:44.664000+00:00
Original source

The reason I don't really wanna change their hover heights and Z position is

1.) Changing their z position only works initially if they are pathers. They spawn in at the set height, then just drop when they start moving.
2.) Setting the ground to 2 is okayish when also adjusted for z-positioning, but can lead to some issues when trying to pull the mob since the client thinks it's so high.
3.) It's easier for me to just keep track of the model data changes in case I need to drop the world db for some reason and rebuild
rektbyfaith
07-16-2025, 04:23 PM #6

Archived author: Vortikai • Posted: 2025-07-16T16:23:44.664000+00:00
Original source

The reason I don't really wanna change their hover heights and Z position is

1.) Changing their z position only works initially if they are pathers. They spawn in at the set height, then just drop when they start moving.
2.) Setting the ground to 2 is okayish when also adjusted for z-positioning, but can lead to some issues when trying to pull the mob since the client thinks it's so high.
3.) It's easier for me to just keep track of the model data changes in case I need to drop the world db for some reason and rebuild

rektbyfaith
Administrator
0
07-16-2025, 04:27 PM
#7
Archived author: Vortikai • Posted: 2025-07-16T16:27:40.940000+00:00
Original source

This problem also affects gryphons, chimeras, dragons, and drakes for me
rektbyfaith
07-16-2025, 04:27 PM #7

Archived author: Vortikai • Posted: 2025-07-16T16:27:40.940000+00:00
Original source

This problem also affects gryphons, chimeras, dragons, and drakes for me

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