Forums WoW Modding Support Archives WoWModding Threads [DiscordArchive] Hello WoW-Modding. I am having trouble understa...

[DiscordArchive] Hello WoW-Modding. I am having trouble understa...

[DiscordArchive] Hello WoW-Modding. I am having trouble understa...

rektbyfaith
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07-08-2025, 11:24 AM
#1
Archived author: Needle • Posted: 2025-07-08T11:24:46.162000+00:00
Original source

rektbyfaith
07-08-2025, 11:24 AM #1

Archived author: Needle • Posted: 2025-07-08T11:24:46.162000+00:00
Original source

rektbyfaith
Administrator
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07-08-2025, 11:24 AM
#2
Archived author: Needle • Posted: 2025-07-08T11:24:48.931000+00:00
Original source

rektbyfaith
07-08-2025, 11:24 AM #2

Archived author: Needle • Posted: 2025-07-08T11:24:48.931000+00:00
Original source

rektbyfaith
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07-08-2025, 08:14 PM
#3
Archived author: Alo? • Posted: 2025-07-08T20:14:53.757000+00:00
Original source

Using a folder instead of .mpq shouldn't be an issue. Did you convert the spell m2 from retail format to 3.3.5 or are you putting the unconverted file in the patch?
If you did that, did you create a spell visual kit first, or did you stick the id of the spell visual effect name directly into spellvisual.dbc?
rektbyfaith
07-08-2025, 08:14 PM #3

Archived author: Alo? • Posted: 2025-07-08T20:14:53.757000+00:00
Original source

Using a folder instead of .mpq shouldn't be an issue. Did you convert the spell m2 from retail format to 3.3.5 or are you putting the unconverted file in the patch?
If you did that, did you create a spell visual kit first, or did you stick the id of the spell visual effect name directly into spellvisual.dbc?

rektbyfaith
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07-08-2025, 09:22 PM
#4
Archived author: kapper3513 • Posted: 2025-07-08T21:22:09.147000+00:00
Original source

I converted it to 3.3.5. I am not sure what you mean by the second part though. In the guide I linked, he puts visual to 0 (note I am in Spell Editor), then pasting a visual in to create a new unique id, that I can change in HeidiSQL spellvisualeffectnames, where I just change the name to the .mdx . Is that what you mean, or am I misunderstanding you here?
rektbyfaith
07-08-2025, 09:22 PM #4

Archived author: kapper3513 • Posted: 2025-07-08T21:22:09.147000+00:00
Original source

I converted it to 3.3.5. I am not sure what you mean by the second part though. In the guide I linked, he puts visual to 0 (note I am in Spell Editor), then pasting a visual in to create a new unique id, that I can change in HeidiSQL spellvisualeffectnames, where I just change the name to the .mdx . Is that what you mean, or am I misunderstanding you here?

rektbyfaith
Administrator
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07-08-2025, 09:33 PM
#5
Archived author: Alo? • Posted: 2025-07-08T21:33:55.043000+00:00
Original source

These are DBC files, you shouldn't have to do anything in HeidiSQL
rektbyfaith
07-08-2025, 09:33 PM #5

Archived author: Alo? • Posted: 2025-07-08T21:33:55.043000+00:00
Original source

These are DBC files, you shouldn't have to do anything in HeidiSQL

rektbyfaith
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07-08-2025, 09:36 PM
#6
Archived author: Alo? • Posted: 2025-07-08T21:36:31.753000+00:00
Original source

Spell visual DBCs have a path like this: Spell effect -> spell visual kit -> spell visual. You can't go directly from spell effect to spell visual. This is all within DBC files that should be put into the client's patch, not server sql
rektbyfaith
07-08-2025, 09:36 PM #6

Archived author: Alo? • Posted: 2025-07-08T21:36:31.753000+00:00
Original source

Spell visual DBCs have a path like this: Spell effect -> spell visual kit -> spell visual. You can't go directly from spell effect to spell visual. This is all within DBC files that should be put into the client's patch, not server sql

rektbyfaith
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07-09-2025, 01:01 PM
#7
Archived author: kapper3513 • Posted: 2025-07-09T13:01:33.837000+00:00
Original source

I think I get what you mean, but I think the way the video guide does it, is to edit the dbc through sql (the spell editor allows for this as I understand it), and then using the spell editor to generate a patch with these changes. Unfortunately I am not gonna be able to test it the next few days bc of holiday - but thanks a lot for the help! Appreciate it!
rektbyfaith
07-09-2025, 01:01 PM #7

Archived author: kapper3513 • Posted: 2025-07-09T13:01:33.837000+00:00
Original source

I think I get what you mean, but I think the way the video guide does it, is to edit the dbc through sql (the spell editor allows for this as I understand it), and then using the spell editor to generate a patch with these changes. Unfortunately I am not gonna be able to test it the next few days bc of holiday - but thanks a lot for the help! Appreciate it!

rektbyfaith
Administrator
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07-09-2025, 05:49 PM
#8
Archived author: Alo? • Posted: 2025-07-09T17:49:44.305000+00:00
Original source

Yes, spell editor does use sql as part of its function but as far as I know it is not the server's sql, it is its own personal sql. He is modifying the server sql itself in that video however, and honestly I have no idea why, that must be some azerothcore thing. When I do it I modify the DBCs directly and that is the only thing I ever need, no server sql edits required. I would say to try modifying the spell effect name directly in the spell editor, skipping the sql step, and if that doesn't work, try creating the spell visual manually using wdbx to modify the DBCs
rektbyfaith
07-09-2025, 05:49 PM #8

Archived author: Alo? • Posted: 2025-07-09T17:49:44.305000+00:00
Original source

Yes, spell editor does use sql as part of its function but as far as I know it is not the server's sql, it is its own personal sql. He is modifying the server sql itself in that video however, and honestly I have no idea why, that must be some azerothcore thing. When I do it I modify the DBCs directly and that is the only thing I ever need, no server sql edits required. I would say to try modifying the spell effect name directly in the spell editor, skipping the sql step, and if that doesn't work, try creating the spell visual manually using wdbx to modify the DBCs

rektbyfaith
Administrator
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07-10-2025, 04:56 AM
#9
Archived author: kapper3513 • Posted: 2025-07-10T04:56:28.158000+00:00
Original source

Alright I’ll try that first thing back. Again, thanks a lot for taking the time
rektbyfaith
07-10-2025, 04:56 AM #9

Archived author: kapper3513 • Posted: 2025-07-10T04:56:28.158000+00:00
Original source

Alright I’ll try that first thing back. Again, thanks a lot for taking the time

rektbyfaith
Administrator
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07-16-2025, 11:43 PM
#10
Archived author: tyrallis • Posted: 2025-07-16T23:43:52.272000+00:00
Original source

if you get familiar with TSWoW you can add spell visuals very easily to your server, that’s what i did
rektbyfaith
07-16-2025, 11:43 PM #10

Archived author: tyrallis • Posted: 2025-07-16T23:43:52.272000+00:00
Original source

if you get familiar with TSWoW you can add spell visuals very easily to your server, that’s what i did

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