[DiscordArchive] When using a vendor interface as a buy/sell doe...
[DiscordArchive] When using a vendor interface as a buy/sell doe...
Archived author: Needle • Posted: 2025-07-24T15:28:30.138000+00:00
Original source
Archived author: Needle • Posted: 2025-07-24T15:28:30.931000+00:00
Original source
Thread automatically created by Ryan Turner in <#415944535718494208>
Archived author: Ryan Turner • Posted: 2025-07-24T15:28:44.667000+00:00
Original source
Without changing the existing items
Archived author: Rev • Posted: 2025-07-24T15:33:11.159000+00:00
Original source
It should be price based
Archived author: Rev • Posted: 2025-07-24T15:33:24.896000+00:00
Original source
expensive items have a popup like that
Archived author: Ryan Turner • Posted: 2025-07-24T15:39:06.898000+00:00
Original source
What in the cases that's the buying of an item is not usign the currency value as decifier for that popup (it's always 90 copper) because we use a point system
Archived author: Rev • Posted: 2025-07-24T15:41:21.766000+00:00
Original source
you can probably change how it works in the client's lua files
![[Image: image.png?ex=690c1956&is=690ac7d6&hm=390...d30530a27&]](https://cdn.discordapp.com/attachments/1397963661603110932/1397967389207040123/image.png?ex=690c1956&is=690ac7d6&hm=390d10c226fbe43ea080c4230119aca8fba49c940a189b3fde829c2d30530a27&)
Archived author: Rev • Posted: 2025-07-24T15:43:18.616000+00:00
Original source
![[Image: image.png?ex=690c1956&is=690ac7d6&hm=390...d30530a27&]](https://cdn.discordapp.com/attachments/1397963661603110932/1397967389207040123/image.png?ex=690c1956&is=690ac7d6&hm=390d10c226fbe43ea080c4230119aca8fba49c940a189b3fde829c2d30530a27&)
Archived author: Rev • Posted: 2025-07-24T15:43:22.470000+00:00
Original source
in MerchantFrame.lua