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[DiscordArchive] What should I do or what file should I modify t...

[DiscordArchive] What should I do or what file should I modify t...

rektbyfaith
Administrator
0
08-03-2025, 03:36 AM
#1
Archived author: Needle • Posted: 2025-08-03T03:36:21.883000+00:00
Original source

rektbyfaith
08-03-2025, 03:36 AM #1

Archived author: Needle • Posted: 2025-08-03T03:36:21.883000+00:00
Original source

rektbyfaith
Administrator
0
08-03-2025, 03:36 AM
#2
Archived author: Needle • Posted: 2025-08-03T03:36:22.496000+00:00
Original source

Thread automatically created by Overlord in <#415944535718494208>
rektbyfaith
08-03-2025, 03:36 AM #2

Archived author: Needle • Posted: 2025-08-03T03:36:22.496000+00:00
Original source

Thread automatically created by Overlord in <#415944535718494208>

rektbyfaith
Administrator
0
08-03-2025, 03:39 AM
#3
Archived author: Overlord • Posted: 2025-08-03T03:39:50.632000+00:00
Original source

create a custom class and exit with the parry probability at 0
rektbyfaith
08-03-2025, 03:39 AM #3

Archived author: Overlord • Posted: 2025-08-03T03:39:50.632000+00:00
Original source

create a custom class and exit with the parry probability at 0

rektbyfaith
Administrator
0
08-03-2025, 03:44 AM
#4
Archived author: Overlord • Posted: 2025-08-03T03:44:09.737000+00:00
Original source


[Image: WoWScrnShot_080225_233439.png?ex=690c198...834ae82a5&]
rektbyfaith
08-03-2025, 03:44 AM #4

Archived author: Overlord • Posted: 2025-08-03T03:44:09.737000+00:00
Original source


[Image: WoWScrnShot_080225_233439.png?ex=690c198...834ae82a5&]

rektbyfaith
Administrator
0
08-03-2025, 12:45 PM
#5
Archived author: stoneharry • Posted: 2025-08-03T12:45:16.423000+00:00
Original source

tables hardcoded in the emulator most likely

That's how it is in 335:
```c++
float const parry_cap[MAX_CLASSES] =
{
47.003525f, // Warrior
47.003525f, // Paladin
145.560408f, // Hunter
145.560408f, // Rogue
0.0f, // Priest
47.003525f, // DK
145.560408f, // Shaman
0.0f, // Mage
0.0f, // Warlock
0.0f, // ??
0.0f, // Druid
47.003525f // Adventurer
};```
rektbyfaith
08-03-2025, 12:45 PM #5

Archived author: stoneharry • Posted: 2025-08-03T12:45:16.423000+00:00
Original source

tables hardcoded in the emulator most likely

That's how it is in 335:
```c++
float const parry_cap[MAX_CLASSES] =
{
47.003525f, // Warrior
47.003525f, // Paladin
145.560408f, // Hunter
145.560408f, // Rogue
0.0f, // Priest
47.003525f, // DK
145.560408f, // Shaman
0.0f, // Mage
0.0f, // Warlock
0.0f, // ??
0.0f, // Druid
47.003525f // Adventurer
};```

rektbyfaith
Administrator
0
08-03-2025, 12:45 PM
#6
Archived author: stoneharry • Posted: 2025-08-03T12:45:34.856000+00:00
Original source

see: `void Player::UpdateParryPercentage()`
rektbyfaith
08-03-2025, 12:45 PM #6

Archived author: stoneharry • Posted: 2025-08-03T12:45:34.856000+00:00
Original source

see: `void Player::UpdateParryPercentage()`

rektbyfaith
Administrator
0
08-03-2025, 04:51 PM
#7
Archived author: Overlord • Posted: 2025-08-03T16:51:28.891000+00:00
Original source

It seemed to me that I had modified that but apparently not, maybe it was in a failed compilation.
rektbyfaith
08-03-2025, 04:51 PM #7

Archived author: Overlord • Posted: 2025-08-03T16:51:28.891000+00:00
Original source

It seemed to me that I had modified that but apparently not, maybe it was in a failed compilation.

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