[DiscordArchive] Has anyone managed to extract the maps from the...
[DiscordArchive] Has anyone managed to extract the maps from the...
Archived author: Needle • Posted: 2025-08-15T18:27:02.433000+00:00
Original source
Archived author: Needle • Posted: 2025-08-15T18:27:04.683000+00:00
Original source
Thread automatically created by JudgeFae in <#415944535718494208>
![[Image: Screenshot_From_2025-08-15_11-30-29.png?...4ce21685a&]](https://cdn.discordapp.com/attachments/1405981124563304448/1405981268989968446/Screenshot_From_2025-08-15_11-30-29.png?ex=690c3fd8&is=690aee58&hm=dac1df2d6bee586f4d5d922d3803721f00258d2461c1cbbc937a5744ce21685a&)
Archived author: JudgeFae • Posted: 2025-08-15T18:27:36.460000+00:00
Original source
The extractor software didnt have an error - my system shut them down automatically for some kind of memory leak. Which doesn't happen when extracting maps from any stock client.
![[Image: Screenshot_From_2025-08-15_11-30-29.png?...4ce21685a&]](https://cdn.discordapp.com/attachments/1405981124563304448/1405981268989968446/Screenshot_From_2025-08-15_11-30-29.png?ex=690c3fd8&is=690aee58&hm=dac1df2d6bee586f4d5d922d3803721f00258d2461c1cbbc937a5744ce21685a&)
Archived author: JudgeFae • Posted: 2025-08-15T18:28:27.084000+00:00
Original source
Maybe I can run the extractors with a subcommand to not use all 12 cores? Something somewhere was leaking memory maybe I can run it on baby mode
Archived author: JudgeFae • Posted: 2025-08-15T18:30:37.431000+00:00
Original source
My beautiful shellscript
> DIR="Full DATADIR path"
>
> ./mapextractor && ./vmap4extractor && ./vmap4assembler && ./mmaps_generator
>
> folders=("Cameras/" "dbc/" "maps/" "mmaps/" "vmaps/" "Buildings/")
>
> for folder in "${folders[@]}"; do
> mv -v $folder "$DIR"
> done
![[Image: image.png?ex=690c6b0b&is=690b198b&hm=c0a...9c0dea86a&]](https://cdn.discordapp.com/attachments/1405981124563304448/1406390043513454812/image.png?ex=690c6b0b&is=690b198b&hm=c0a38a79c4ee24a9f22920d6b9d518c514079adaf9043fbfebb7c9d9c0dea86a&)
Archived author: JudgeFae • Posted: 2025-08-16T21:31:55.797000+00:00
Original source
I don't think it'll be necessary, but will the source code of trinity require some tweaking for the tools to find custom named .MPQ files?
It looks taken care of here:
https://github.com/TrinityCore/TrinityCo...q.cpp#L146
![[Image: image.png?ex=690c6b0b&is=690b198b&hm=c0a...9c0dea86a&]](https://cdn.discordapp.com/attachments/1405981124563304448/1406390043513454812/image.png?ex=690c6b0b&is=690b198b&hm=c0a38a79c4ee24a9f22920d6b9d518c514079adaf9043fbfebb7c9d9c0dea86a&)
[Embed: TrinityCore/src/tools/extractor_common/mpq_libmpq.cpp at 3.3.5 · T...]
TrinityCore Open Source MMO Framework (master = 11.2.0.62493, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.2.60895) - TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...libmpq.cpp