[DiscordArchive] Hi guys, any idea how to remove the "exhaust" w...
[DiscordArchive] Hi guys, any idea how to remove the "exhaust" w...
Archived author: Needle • Posted: 2025-10-04T18:29:54.116000+00:00
Original source
Archived author: Needle • Posted: 2025-10-04T18:29:54.651000+00:00
Original source
Thread automatically created by SYC_Ezo in <#415944535718494208>
Archived author: Titi • Posted: 2025-10-04T18:44:48.774000+00:00
Original source
easiest way would be to hardcode an exception for your map in the extractor I guess
Archived author: SYC_Ezo • Posted: 2025-10-04T19:07:54.127000+00:00
Original source
In which extractor please ? I don’t think that I have it
Archived author: stoneharry • Posted: 2025-10-04T22:22:41.337000+00:00
Original source
There is a noggit plugin for editing deep/shallow areas (fatigue)
et_deep_flag(1)
et_deep_flag(0)Archived author: stoneharry • Posted: 2025-10-04T22:23:43.093000+00:00
Original source
waterBrush.lua:
```lua
local flags_brush = brush("Deep Flags")
local deep_height = flags_brush:add_real_tag("Deep Height",-1000000,1000000,0)
local function avgHeight(chunk)
local totHeight = 0
for i=0,144 do
totHeight = totHeight + chunk:get_vert(i):get_pos().y
end
return totHeight/144
end
function flags_brush:on_left_hold(evt)
local sel = select_origin(evt:pos(),evt:outer_radius(),evt:outer_radius())
for i,chunk in pairs(sel:chunks()) do
if(avgHeight(chunk) < deep_height:get()) then
chunk
et_deep_flag(1)
else
chunk
et_deep_flag(0)
end
end
sel:apply()
end
function flags_brush:on_right_click(evt)
local sel = select_origin(evt:pos(),evt:outer_radius(),evt:outer_radius())
for i,chunk in pairs(sel:chunks()) do
print("height:",avgHeight(chunk)," flag:",chunk:get_deep_flag())
end
end
```
Archived author: stoneharry • Posted: 2025-10-04T22:25:26.999000+00:00
Original source
FatigueNoggit.zip
Archived author: Titi • Posted: 2025-10-04T22:35:57.715000+00:00
Original source
that is kinda outdated, noggit handles fatigue dynamically based on depth now, proper fix would be having shallow water. but if he wants gameplay on deep ocean, best make an exception for the map
Archived author: SYC_Ezo • Posted: 2025-10-04T23:32:13.187000+00:00
Original source
Will try it out, for now the issue is that your noggit doesn't recognize my project path
Archived author: SYC_Ezo • Posted: 2025-10-06T07:22:07.779000+00:00
Original source
Problem solved, disabled it in Player.cpp