[DiscordArchive] I'm currently trying to port an anim file from a model with skel file.
[DiscordArchive] I'm currently trying to port an anim file from a model with skel file.
Archived author: Morfium • Posted: 2025-11-01T16:59:47.205000+00:00
Original source
it do be like that sometimes
Archived author: Supora • Posted: 2025-11-01T16:59:58.335000+00:00
Original source
It doesnt matter. M2 in wrath only expects a proper address
Archived author: Morfium • Posted: 2025-11-01T17:00:15.521000+00:00
Original source
And that is already borked?
![[Image: image.png?ex=690c2b84&is=690ada04&hm=f78...b1afa0894&]](https://cdn.discordapp.com/attachments/446642261909045248/1434225696892256386/image.png?ex=690c2b84&is=690ada04&hm=f78272777fb95297d3fa63340e6266d8da124913e901fa0883f9809b1afa0894&)
Archived author: Morfium • Posted: 2025-11-01T17:00:52.834000+00:00
Original source
![[Image: image.png?ex=690c2b84&is=690ada04&hm=f78...b1afa0894&]](https://cdn.discordapp.com/attachments/446642261909045248/1434225696892256386/image.png?ex=690c2b84&is=690ada04&hm=f78272777fb95297d3fa63340e6266d8da124913e901fa0883f9809b1afa0894&)
Archived author: Morfium • Posted: 2025-11-01T17:01:05.183000+00:00
Original source
This is in my already converted m2. Is this the one that needs to be edited?
Archived author: Supora • Posted: 2025-11-01T17:11:22.382000+00:00
Original source
I'll throw my script that adjusts the offsets when I'd get home
Archived author: Supora • Posted: 2025-11-01T17:11:58.243000+00:00
Original source
Maybe you'd understand what I'm talking about better
Archived author: Morfium • Posted: 2025-11-01T17:12:18.134000+00:00
Original source
That'd be cool, thanks. Yeah reading code is often easier ...^^;
Archived author: Trojan • Posted: 2025-11-01T18:59:35.755000+00:00
Original source
its fine cronus the one u shared was just so detailed that i did not bother doing any other steps like editting the applications settings by configuring mappings folder etc. What i recognized is when i try to m2i -> m2 it does not create me a export folder. Also when i select replace m2 it does look for the mappings folder inside my configured mappings folder
Archived author: Supora • Posted: 2025-11-01T19:07:13.882000+00:00
Original source
first one is restoring the original offsets for bone related animation data for those sequences that are stored externally (in .anim files). Should also implement events there, that's probably what was cause the issue of some of the downported models have some extremely high keyframes after importing into wbs.
second one is the one that adjusts the offsets in m2 file based on the chunk header positions.
DownportOffsetFix.1sc
FixAnimOffsets.1sc