Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] I'm currently trying to port an anim file from a model with skel file.

[DiscordArchive] I'm currently trying to port an anim file from a model with skel file.

[DiscordArchive] I'm currently trying to port an anim file from a model with skel file.

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rektbyfaith
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11-01-2025, 04:43 PM
#11
Archived author: Morfium • Posted: 2025-11-01T16:43:51.780000+00:00
Original source

Yes, they do have the AFSA AFSB chunks
rektbyfaith
11-01-2025, 04:43 PM #11

Archived author: Morfium • Posted: 2025-11-01T16:43:51.780000+00:00
Original source

Yes, they do have the AFSA AFSB chunks

rektbyfaith
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11-01-2025, 04:43 PM
#12
Archived author: Supora • Posted: 2025-11-01T16:43:55.668000+00:00
Original source

If it only have afm2 - you can simply delete first 8 bytes of anim file
rektbyfaith
11-01-2025, 04:43 PM #12

Archived author: Supora • Posted: 2025-11-01T16:43:55.668000+00:00
Original source

If it only have afm2 - you can simply delete first 8 bytes of anim file

rektbyfaith
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11-01-2025, 04:44 PM
#13
Archived author: Morfium • Posted: 2025-11-01T16:44:09.360000+00:00
Original source

I am just not sure how they need to be stored.
rektbyfaith
11-01-2025, 04:44 PM #13

Archived author: Morfium • Posted: 2025-11-01T16:44:09.360000+00:00
Original source

I am just not sure how they need to be stored.

rektbyfaith
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11-01-2025, 04:45 PM
#14
Archived author: Supora • Posted: 2025-11-01T16:45:24.751000+00:00
Original source

There's no need in any sorting. But if you delete the chunk headers you'd still need to adjust the offsets in m2
rektbyfaith
11-01-2025, 04:45 PM #14

Archived author: Supora • Posted: 2025-11-01T16:45:24.751000+00:00
Original source

There's no need in any sorting. But if you delete the chunk headers you'd still need to adjust the offsets in m2

rektbyfaith
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11-01-2025, 04:45 PM
#15
Archived author: Supora • Posted: 2025-11-01T16:45:47.849000+00:00
Original source

Cause those are chunk relative in m2.
rektbyfaith
11-01-2025, 04:45 PM #15

Archived author: Supora • Posted: 2025-11-01T16:45:47.849000+00:00
Original source

Cause those are chunk relative in m2.

rektbyfaith
Administrator
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11-01-2025, 04:46 PM
#16
Archived author: Supora • Posted: 2025-11-01T16:46:25.360000+00:00
Original source

Meaning both bones and events will have offset 0 originally
rektbyfaith
11-01-2025, 04:46 PM #16

Archived author: Supora • Posted: 2025-11-01T16:46:25.360000+00:00
Original source

Meaning both bones and events will have offset 0 originally

rektbyfaith
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11-01-2025, 04:46 PM
#17
Archived author: Morfium • Posted: 2025-11-01T16:46:31.839000+00:00
Original source

So I would just cut out more? Like this:
[Image: image.png?ex=690c2827&is=690ad6a7&hm=b1b...5b57ac539&]
rektbyfaith
11-01-2025, 04:46 PM #17

Archived author: Morfium • Posted: 2025-11-01T16:46:31.839000+00:00
Original source

So I would just cut out more? Like this:
[Image: image.png?ex=690c2827&is=690ad6a7&hm=b1b...5b57ac539&]

rektbyfaith
Administrator
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11-01-2025, 04:47 PM
#18
Archived author: Supora • Posted: 2025-11-01T16:47:35.030000+00:00
Original source

As I said it is up to you if you want to delete chunk headers, but you'd need to adjust offsets anyway
rektbyfaith
11-01-2025, 04:47 PM #18

Archived author: Supora • Posted: 2025-11-01T16:47:35.030000+00:00
Original source

As I said it is up to you if you want to delete chunk headers, but you'd need to adjust offsets anyway

rektbyfaith
Administrator
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11-01-2025, 04:50 PM
#19
Archived author: Morfium • Posted: 2025-11-01T16:50:20.881000+00:00
Original source

I probably just don't grasp how that is linked together... I assumed since wotlk doesn't have those the offsets would always assume they start at 0.
I ran the model itself through multiconverter. So I assume those offsets are nw already fixed. (Not sure Big Grin)

But my anims throw errors in wbs, so I thought in order to get them to work I just need to port them properly by removing the chunked structure.
rektbyfaith
11-01-2025, 04:50 PM #19

Archived author: Morfium • Posted: 2025-11-01T16:50:20.881000+00:00
Original source

I probably just don't grasp how that is linked together... I assumed since wotlk doesn't have those the offsets would always assume they start at 0.
I ran the model itself through multiconverter. So I assume those offsets are nw already fixed. (Not sure Big Grin)

But my anims throw errors in wbs, so I thought in order to get them to work I just need to port them properly by removing the chunked structure.

rektbyfaith
Administrator
0
11-01-2025, 04:51 PM
#20
Archived author: Supora • Posted: 2025-11-01T16:51:35.954000+00:00
Original source

Wotlk just uses direct adresses into anim file, chuncked ones have those adresses relative to chuck data block
rektbyfaith
11-01-2025, 04:51 PM #20

Archived author: Supora • Posted: 2025-11-01T16:51:35.954000+00:00
Original source

Wotlk just uses direct adresses into anim file, chuncked ones have those adresses relative to chuck data block

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