[DiscordArchive] I'm currently trying to port an anim file from a model with skel file.
[DiscordArchive] I'm currently trying to port an anim file from a model with skel file.
Archived author: Morfium • Posted: 2025-11-01T16:43:51.780000+00:00
Original source
Yes, they do have the AFSA AFSB chunks
Archived author: Supora • Posted: 2025-11-01T16:43:55.668000+00:00
Original source
If it only have afm2 - you can simply delete first 8 bytes of anim file
Archived author: Morfium • Posted: 2025-11-01T16:44:09.360000+00:00
Original source
I am just not sure how they need to be stored.
Archived author: Supora • Posted: 2025-11-01T16:45:24.751000+00:00
Original source
There's no need in any sorting. But if you delete the chunk headers you'd still need to adjust the offsets in m2
Archived author: Supora • Posted: 2025-11-01T16:45:47.849000+00:00
Original source
Cause those are chunk relative in m2.
Archived author: Supora • Posted: 2025-11-01T16:46:25.360000+00:00
Original source
Meaning both bones and events will have offset 0 originally
![[Image: image.png?ex=690c2827&is=690ad6a7&hm=b1b...5b57ac539&]](https://cdn.discordapp.com/attachments/446642261909045248/1434222085881725099/image.png?ex=690c2827&is=690ad6a7&hm=b1b57f6a278e521429e294a465f390b63d386dcd13e689d2713ba725b57ac539&)
Archived author: Morfium • Posted: 2025-11-01T16:46:31.839000+00:00
Original source
So I would just cut out more? Like this:
![[Image: image.png?ex=690c2827&is=690ad6a7&hm=b1b...5b57ac539&]](https://cdn.discordapp.com/attachments/446642261909045248/1434222085881725099/image.png?ex=690c2827&is=690ad6a7&hm=b1b57f6a278e521429e294a465f390b63d386dcd13e689d2713ba725b57ac539&)
Archived author: Supora • Posted: 2025-11-01T16:47:35.030000+00:00
Original source
As I said it is up to you if you want to delete chunk headers, but you'd need to adjust offsets anyway
)Archived author: Morfium • Posted: 2025-11-01T16:50:20.881000+00:00
Original source
I probably just don't grasp how that is linked together... I assumed since wotlk doesn't have those the offsets would always assume they start at 0.
I ran the model itself through multiconverter. So I assume those offsets are nw already fixed. (Not sure
)
But my anims throw errors in wbs, so I thought in order to get them to work I just need to port them properly by removing the chunked structure.
Archived author: Supora • Posted: 2025-11-01T16:51:35.954000+00:00
Original source
Wotlk just uses direct adresses into anim file, chuncked ones have those adresses relative to chuck data block