Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Is there someone able to help me? The Weapon I Retroported has an animation that only runs 1 cycle a

[DiscordArchive] Is there someone able to help me? The Weapon I Retroported has an animation that only runs 1 cycle a

[DiscordArchive] Is there someone able to help me? The Weapon I Retroported has an animation that only runs 1 cycle a

rektbyfaith
Administrator
0
06-29-2025, 09:47 PM
#1
Archived author: Moral • Posted: 2025-06-29T21:47:16.709000+00:00
Original source

Is there someone able to help me? The Weapon I Retroported has an animation that only runs 1 cycle and then stops, has anyone gotten an idea how I could fix that?
rektbyfaith
06-29-2025, 09:47 PM #1

Archived author: Moral • Posted: 2025-06-29T21:47:16.709000+00:00
Original source

Is there someone able to help me? The Weapon I Retroported has an animation that only runs 1 cycle and then stops, has anyone gotten an idea how I could fix that?

rektbyfaith
Administrator
0
06-30-2025, 12:26 AM
#2
Archived author: Cronus • Posted: 2025-06-30T00:26:52.273000+00:00
Original source

Okay, so you are going to want to open that model in 010 editor. Then load the m2 template from Alastar. Look at the number of GlobalSequences, once you got that number look for the TextureAnimation block in the template. Then you'll have to find the timestamps of the animation and copy the segement of the final timestamp. Go the EOF (End of FIle) paste that segement there. Go to the beginning of the segment crtl + shift+ a to get the offset. Copy that offset go back to globalsequences and where it says ofglobal you replace the 130h with the offset of the timestamp. save the file put it in the patch and test
rektbyfaith
06-30-2025, 12:26 AM #2

Archived author: Cronus • Posted: 2025-06-30T00:26:52.273000+00:00
Original source

Okay, so you are going to want to open that model in 010 editor. Then load the m2 template from Alastar. Look at the number of GlobalSequences, once you got that number look for the TextureAnimation block in the template. Then you'll have to find the timestamps of the animation and copy the segement of the final timestamp. Go the EOF (End of FIle) paste that segement there. Go to the beginning of the segment crtl + shift+ a to get the offset. Copy that offset go back to globalsequences and where it says ofglobal you replace the 130h with the offset of the timestamp. save the file put it in the patch and test

rektbyfaith
Administrator
0
06-30-2025, 12:30 AM
#3
Archived author: Moral • Posted: 2025-06-30T00:30:53.698000+00:00
Original source

I did put the final timestamp number at the end of the file, and replaced the 130h with the position, but it still only runs 1 cycle and then stops
rektbyfaith
06-30-2025, 12:30 AM #3

Archived author: Moral • Posted: 2025-06-30T00:30:53.698000+00:00
Original source

I did put the final timestamp number at the end of the file, and replaced the 130h with the position, but it still only runs 1 cycle and then stops

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