Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] so you broke the texture combiner here, now what?

[DiscordArchive] so you broke the texture combiner here, now what?

[DiscordArchive] so you broke the texture combiner here, now what?

Pages (3): 1 2 3 Next
rektbyfaith
Administrator
0
03-17-2025, 10:09 PM
#1
Archived author: Supora • Posted: 2025-03-17T22:09:51.941000+00:00
Original source

so you broke the texture combiner here, now what?
rektbyfaith
03-17-2025, 10:09 PM #1

Archived author: Supora • Posted: 2025-03-17T22:09:51.941000+00:00
Original source

so you broke the texture combiner here, now what?

rektbyfaith
Administrator
0
03-17-2025, 10:10 PM
#2
Archived author: Krutok • Posted: 2025-03-17T22:10:37.491000+00:00
Original source

I already had it open in Blender and reduced the polygons, it looked just as bad ^^
rektbyfaith
03-17-2025, 10:10 PM #2

Archived author: Krutok • Posted: 2025-03-17T22:10:37.491000+00:00
Original source

I already had it open in Blender and reduced the polygons, it looked just as bad ^^

rektbyfaith
Administrator
0
03-17-2025, 10:11 PM
#3
Archived author: Supora • Posted: 2025-03-17T22:11:07.702000+00:00
Original source

how reducing the polycount will help with texture combiner being fucked up?
rektbyfaith
03-17-2025, 10:11 PM #3

Archived author: Supora • Posted: 2025-03-17T22:11:07.702000+00:00
Original source

how reducing the polycount will help with texture combiner being fucked up?

rektbyfaith
Administrator
0
03-17-2025, 10:12 PM
#4
Archived author: Krutok • Posted: 2025-03-17T22:12:02.850000+00:00
Original source

from blender:
[Image: image.png?ex=690c7472&is=690b22f2&hm=a1a...90a2920e7&]
rektbyfaith
03-17-2025, 10:12 PM #4

Archived author: Krutok • Posted: 2025-03-17T22:12:02.850000+00:00
Original source

from blender:
[Image: image.png?ex=690c7472&is=690b22f2&hm=a1a...90a2920e7&]

rektbyfaith
Administrator
0
03-17-2025, 10:12 PM
#5
Archived author: Supora • Posted: 2025-03-17T22:12:19.379000+00:00
Original source

https://tenor.com/view/sigh-le-sad-cat-g...6630435814
rektbyfaith
03-17-2025, 10:12 PM #5

Archived author: Supora • Posted: 2025-03-17T22:12:19.379000+00:00
Original source

https://tenor.com/view/sigh-le-sad-cat-g...6630435814

rektbyfaith
Administrator
0
03-17-2025, 10:13 PM
#6
Archived author: Krutok • Posted: 2025-03-17T22:13:29.315000+00:00
Original source

I'm sorry that I'm not that familiar with this subject yet, this was just my first point of departure
rektbyfaith
03-17-2025, 10:13 PM #6

Archived author: Krutok • Posted: 2025-03-17T22:13:29.315000+00:00
Original source

I'm sorry that I'm not that familiar with this subject yet, this was just my first point of departure

rektbyfaith
Administrator
0
03-17-2025, 10:25 PM
#7
Archived author: Supora • Posted: 2025-03-17T22:25:39.519000+00:00
Original source

well you seem to do those retroports for quite some time, yet struggling with the terms people use
try reading something from there https://discord.com/channels/40766404101...0779228170
rektbyfaith
03-17-2025, 10:25 PM #7

Archived author: Supora • Posted: 2025-03-17T22:25:39.519000+00:00
Original source

well you seem to do those retroports for quite some time, yet struggling with the terms people use
try reading something from there https://discord.com/channels/40766404101...0779228170

rektbyfaith
Administrator
0
03-17-2025, 10:36 PM
#8
Archived author: Krutok • Posted: 2025-03-17T22:36:00.124000+00:00
Original source

I've understood the basics and how porting works. But there are always little things I haven't noticed yet and that are new to me. Then I try to find a solution myself before writing here.

I've been working on the models since this afternoon and have successfully ported them. I'm still struggling with the effects, trying to get to know them and work with the tools. I'm sure the solution is quite simple, but I can't see it.
rektbyfaith
03-17-2025, 10:36 PM #8

Archived author: Krutok • Posted: 2025-03-17T22:36:00.124000+00:00
Original source

I've understood the basics and how porting works. But there are always little things I haven't noticed yet and that are new to me. Then I try to find a solution myself before writing here.

I've been working on the models since this afternoon and have successfully ported them. I'm still struggling with the effects, trying to get to know them and work with the tools. I'm sure the solution is quite simple, but I can't see it.

rektbyfaith
Administrator
0
03-17-2025, 10:42 PM
#9
Archived author: Krutok • Posted: 2025-03-17T22:42:40.544000+00:00
Original source

Okay, if I understood Alastor correctly, you're supposed to set the global sequence from 130 to the end of the file and then link the new offset. I've done this many times; I'll see if that helps.
rektbyfaith
03-17-2025, 10:42 PM #9

Archived author: Krutok • Posted: 2025-03-17T22:42:40.544000+00:00
Original source

Okay, if I understood Alastor correctly, you're supposed to set the global sequence from 130 to the end of the file and then link the new offset. I've done this many times; I'll see if that helps.

rektbyfaith
Administrator
0
03-17-2025, 10:47 PM
#10
Archived author: Krutok • Posted: 2025-03-17T22:47:18.660000+00:00
Original source

Unfortunately it didn't help
rektbyfaith
03-17-2025, 10:47 PM #10

Archived author: Krutok • Posted: 2025-03-17T22:47:18.660000+00:00
Original source

Unfortunately it didn't help

Pages (3): 1 2 3 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)