Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Or maybe if its possible create a new sheathid ?

[DiscordArchive] Or maybe if its possible create a new sheathid ?

[DiscordArchive] Or maybe if its possible create a new sheathid ?

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rektbyfaith
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0
10-05-2024, 01:55 PM
#1
Archived author: Sleazy • Posted: 2024-10-05T13:55:22.694000+00:00
Original source

Or maybe if its possible create a new sheathid ?
rektbyfaith
10-05-2024, 01:55 PM #1

Archived author: Sleazy • Posted: 2024-10-05T13:55:22.694000+00:00
Original source

Or maybe if its possible create a new sheathid ?

rektbyfaith
Administrator
0
10-05-2024, 01:58 PM
#2
Archived author: Hausa • Posted: 2024-10-05T13:58:16.127000+00:00
Original source

Spellvisuals must be hardcoded
rektbyfaith
10-05-2024, 01:58 PM #2

Archived author: Hausa • Posted: 2024-10-05T13:58:16.127000+00:00
Original source

Spellvisuals must be hardcoded

rektbyfaith
Administrator
0
10-05-2024, 01:59 PM
#3
Archived author: Sleazy • Posted: 2024-10-05T13:59:08.203000+00:00
Original source


[Image: image.png?ex=690ca9ac&is=690b582c&hm=f16...313dc9f37&]
rektbyfaith
10-05-2024, 01:59 PM #3

Archived author: Sleazy • Posted: 2024-10-05T13:59:08.203000+00:00
Original source


[Image: image.png?ex=690ca9ac&is=690b582c&hm=f16...313dc9f37&]

rektbyfaith
Administrator
0
10-05-2024, 01:59 PM
#4
Archived author: Sleazy • Posted: 2024-10-05T13:59:20.923000+00:00
Original source

I have this for sure with a spell
rektbyfaith
10-05-2024, 01:59 PM #4

Archived author: Sleazy • Posted: 2024-10-05T13:59:20.923000+00:00
Original source

I have this for sure with a spell

rektbyfaith
Administrator
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10-05-2024, 02:22 PM
#5
Archived author: Sleazy • Posted: 2024-10-05T14:22:37.037000+00:00
Original source

How? Cuz skull is not really a spell its a item mdx
rektbyfaith
10-05-2024, 02:22 PM #5

Archived author: Sleazy • Posted: 2024-10-05T14:22:37.037000+00:00
Original source

How? Cuz skull is not really a spell its a item mdx

rektbyfaith
Administrator
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10-05-2024, 03:19 PM
#6
Archived author: Cronus • Posted: 2024-10-05T15:19:16.726000+00:00
Original source

How spell visuals work is they take an .m2/.mdx to display a model or effect. So with this one I believe you'd want the spellvisual to have the attachment around the players head.
rektbyfaith
10-05-2024, 03:19 PM #6

Archived author: Cronus • Posted: 2024-10-05T15:19:16.726000+00:00
Original source

How spell visuals work is they take an .m2/.mdx to display a model or effect. So with this one I believe you'd want the spellvisual to have the attachment around the players head.

rektbyfaith
Administrator
0
10-05-2024, 03:20 PM
#7
Archived author: Hausa • Posted: 2024-10-05T15:20:26.353000+00:00
Original source

In 010
rektbyfaith
10-05-2024, 03:20 PM #7

Archived author: Hausa • Posted: 2024-10-05T15:20:26.353000+00:00
Original source

In 010

rektbyfaith
Administrator
0
10-05-2024, 03:20 PM
#8
Archived author: Hausa • Posted: 2024-10-05T15:20:46.941000+00:00
Original source

Hardcode the texture to the m2 and as a spellvisual it appears
rektbyfaith
10-05-2024, 03:20 PM #8

Archived author: Hausa • Posted: 2024-10-05T15:20:46.941000+00:00
Original source

Hardcode the texture to the m2 and as a spellvisual it appears

rektbyfaith
Administrator
0
10-05-2024, 03:23 PM
#9
Archived author: Sleazy • Posted: 2024-10-05T15:23:56.034000+00:00
Original source

The textures path is too longc
rektbyfaith
10-05-2024, 03:23 PM #9

Archived author: Sleazy • Posted: 2024-10-05T15:23:56.034000+00:00
Original source

The textures path is too longc

rektbyfaith
Administrator
0
10-05-2024, 03:24 PM
#10
Archived author: Hausa • Posted: 2024-10-05T15:24:26.296000+00:00
Original source

Can be any length
rektbyfaith
10-05-2024, 03:24 PM #10

Archived author: Hausa • Posted: 2024-10-05T15:24:26.296000+00:00
Original source

Can be any length

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