[DiscordArchive] Or maybe if its possible create a new sheathid ?
[DiscordArchive] Or maybe if its possible create a new sheathid ?
Archived author: Sleazy • Posted: 2024-10-05T13:55:22.694000+00:00
Original source
Or maybe if its possible create a new sheathid ?
Archived author: Hausa • Posted: 2024-10-05T13:58:16.127000+00:00
Original source
Spellvisuals must be hardcoded
![[Image: image.png?ex=690ca9ac&is=690b582c&hm=f16...313dc9f37&]](https://cdn.discordapp.com/attachments/446642261909045248/1292123916319588463/image.png?ex=690ca9ac&is=690b582c&hm=f1644c7ddb414f9802e2dbeb0ad0b83e08e0aba6d1bbd655b45fdea313dc9f37&)
Archived author: Sleazy • Posted: 2024-10-05T13:59:08.203000+00:00
Original source
![[Image: image.png?ex=690ca9ac&is=690b582c&hm=f16...313dc9f37&]](https://cdn.discordapp.com/attachments/446642261909045248/1292123916319588463/image.png?ex=690ca9ac&is=690b582c&hm=f1644c7ddb414f9802e2dbeb0ad0b83e08e0aba6d1bbd655b45fdea313dc9f37&)
Archived author: Sleazy • Posted: 2024-10-05T13:59:20.923000+00:00
Original source
I have this for sure with a spell
Archived author: Sleazy • Posted: 2024-10-05T14:22:37.037000+00:00
Original source
How? Cuz skull is not really a spell its a item mdx
Archived author: Cronus • Posted: 2024-10-05T15:19:16.726000+00:00
Original source
How spell visuals work is they take an .m2/.mdx to display a model or effect. So with this one I believe you'd want the spellvisual to have the attachment around the players head.
Archived author: Hausa • Posted: 2024-10-05T15:20:26.353000+00:00
Original source
In 010
Archived author: Hausa • Posted: 2024-10-05T15:20:46.941000+00:00
Original source
Hardcode the texture to the m2 and as a spellvisual it appears
Archived author: Sleazy • Posted: 2024-10-05T15:23:56.034000+00:00
Original source
The textures path is too longc
Archived author: Hausa • Posted: 2024-10-05T15:24:26.296000+00:00
Original source
Can be any length