[DiscordArchive] How can i make the shader/effects on a retroported weapon work? needs some adjusting in blender?
[DiscordArchive] How can i make the shader/effects on a retroported weapon work? needs some adjusting in blender?
Archived author: TheHideout • Posted: 2024-09-11T20:27:34.595000+00:00
Original source
How can i make the shader/effects on a retroported weapon work? needs some adjusting in blender?
Archived author: Morfium • Posted: 2024-09-11T20:32:10.836000+00:00
Original source
If you mean animations not playing the global seq is likely overwritten. IF you mean particles, see above. In general look here: https://discord.com/channels/40766404101...6446349393
Archived author: TheHideout • Posted: 2024-09-11T20:35:13.211000+00:00
Original source
https://discord.com/channels/40766404101...4041368767
Mean the effects around this weapon. Thanks for the help
Archived author: Morfium • Posted: 2024-09-11T20:37:42.708000+00:00
Original source
Hm not familiar with that weapon. If it issome sparkle and flying thingies it's probably a particle. If it is a mesh with a texture running over it it is a texture animation. If the animation just stops after a moment or never runs, globalseq. You can copy it from the original model, paste it to the end of file and then point the ofsGlobalSequences to the start of that new stuff at the end.
Archived author: TheHideout • Posted: 2024-09-11T20:40:55.825000+00:00
Original source
https://discord.com/channels/40766404
1016688662/446642261909045248/1283506874041368767
Mean the effects around this weapon. Thanks for the help
Archived author: Morfium • Posted: 2024-09-11T20:42:05.098000+00:00
Original source
https://tenor.com/view/d%C3%A9j%C3%A0vu-...f-17211916
Archived author: stoneharry • Posted: 2024-09-11T22:14:11.725000+00:00
Original source
This is a great write up, I appreciate all the effort you put into this. ♥️