[DiscordArchive] where is _TexUnitLookupTable linked to ?
[DiscordArchive] where is _TexUnitLookupTable linked to ?
Archived author: VaZ3D • Posted: 2024-08-21T12:58:56.506000+00:00
Original source
where is _TexUnitLookupTable linked to ?
Archived author: A2 • Posted: 2024-08-21T13:07:58.187000+00:00
Original source
Nowhere
Archived author: A2 • Posted: 2024-08-21T13:08:33.914000+00:00
Original source
But it is getting pointed at by TexUnitLookupID from skin
Archived author: Nix • Posted: 2024-08-21T13:58:07.102000+00:00
Original source
https://wowdev.wiki/M2#Texture_Transforms
As Cronus and Alastor said, this is either going to be a manual process in 010, or WBS
[Embed: M2]
https://wowdev.wiki/M2
eepo_happy:1156067064700751903> Archived author: Vesrael • Posted: 2024-08-21T14:00:13.459000+00:00
Original source
Thank you for all your answers <a
eepo_happy:1156067064700751903>
Now is the time to bang my head on the keyboard and figure it out
Archived author: Vesrael • Posted: 2024-08-21T14:01:33.484000+00:00
Original source
What is WBS? I'm not sure I've used it already
Archived author: Nix • Posted: 2024-08-21T14:02:56.225000+00:00
Original source
Wow Blender Studio
<#950729593252360232>
Archived author: Morfium • Posted: 2024-08-21T15:40:50.386000+00:00
Original source
It could also just be a broken globalseq.
You can see the right values in the unconverted m2 or on wow.tool. If they are different you can add a new globalsequence to the bottom of the file, fill in the right values and just point ofsGlobalSequences there.