[DiscordArchive] Correct, but what about the exceptions?
[DiscordArchive] Correct, but what about the exceptions?
Archived author: Aleist3r • Posted: 2024-06-13T17:31:40.316000+00:00
Original source
open map in noggit and check if area ids are actually assigned to chunks
Archived author: Lyswh • Posted: 2024-06-13T17:31:53.102000+00:00
Original source
Yeah, also from DF+ WMO's are really fucked up, they added some more UVMaps for blending textures etc. and i dont think it'd be possible to retroport them good automatically, you can manually do stuff, but from what i've done in WBS, i dont think i could automate it tbh
Archived author: Foe • Posted: 2024-06-13T17:34:40.005000+00:00
Original source
Yeah, for a lot of the newer stuff I reckon it's more about adapting a port to look somewhat decent in the older engine, 1:1 would be impossible
Archived author: Foe • Posted: 2024-06-13T17:35:22.168000+00:00
Original source
I guess you can default/guesstimate to something that will look bad or break the majority of the time, but would at least load ♂️
Archived author: Lyswh • Posted: 2024-06-13T17:35:40.609000+00:00
Original source
Yeah
Archived author: [GLFY] Mitche • Posted: 2024-06-13T17:35:55.846000+00:00
Original source
I think Ascension just had an issue with this where they ported some DF models in and started experiencing random crashes
Archived author: [GLFY] Mitche • Posted: 2024-06-13T17:36:12.407000+00:00
Original source
They had to go through and spawn every object/creature 1 by 1 to find the exact cause kek
Archived author: Foe • Posted: 2024-06-13T17:36:37.073000+00:00
Original source
Probably <@208048425487302657> fault
Archived author: Lyswh • Posted: 2024-06-13T17:37:09.739000+00:00
Original source
No, it was nothing to do with that in the end i think, memorty stuff related i think
Archived author: Foe • Posted: 2024-06-13T17:37:21.751000+00:00
Original source
Ah, so Robin's fault