[DiscordArchive] ok, thanks! And how does the game know where each wmo is located in that terrain?
[DiscordArchive] ok, thanks! And how does the game know where each wmo is located in that terrain?
Archived author: implave • Posted: 2023-01-22T20:18:30.924000+00:00
Original source
don't use the modern wdl files, those usually crash
Archived author: Titi • Posted: 2023-01-22T20:21:01.904000+00:00
Original source
there's some tools to parse the map files and get a list of all the objects in it and their textures
![[Image: image.png?ex=690c5abc&is=690b093c&hm=f30...3bff4bf60&]](https://cdn.discordapp.com/attachments/446642261909045248/1066815101602103336/image.png?ex=690c5abc&is=690b093c&hm=f303895233fb3da36ae6293d3af80e5998ef3f02ec68da28ff563903bff4bf60&)
Archived author: Titi • Posted: 2023-01-22T20:22:20.734000+00:00
Original source
you could open the .adt files with an hex editor and a template and you'll see the models list
![[Image: image.png?ex=690c5abc&is=690b093c&hm=f30...3bff4bf60&]](https://cdn.discordapp.com/attachments/446642261909045248/1066815101602103336/image.png?ex=690c5abc&is=690b093c&hm=f303895233fb3da36ae6293d3af80e5998ef3f02ec68da28ff563903bff4bf60&)
Archived author: Titi • Posted: 2023-01-22T20:24:56.766000+00:00
Original source
To get your map fully working you need :
- obviously the basic map parts, dbcs, wdt, adts etc
- The M2 models referenced in the .adt (MMDX chunk)
- WMO models referenced in the .adt MWMO chunk
- map textures referenced in .adt MTEX chunk
- the textures and other things used by the models, you need to parse them like .adts, they contain reference to texture files and other things
Archived author: Titi • Posted: 2023-01-22T20:25:27.086000+00:00
Original source
If you're a beginner it's probably easier to have the whole client converted, if you're experimented and want to optimise space, parse(or use tools to do so)
Archived author: Titi • Posted: 2023-01-22T20:27:45.514000+00:00
Original source
Revelations is shipping a whole 60gb patch that contains all the retail assets in production so
Archived author: ReynoldsCahoon • Posted: 2023-01-22T20:29:58.911000+00:00
Original source
Soon they'll reach Call of Duty levels of storage requirements.
Archived author: Foe • Posted: 2023-01-22T20:32:18.717000+00:00
Original source
And people still download it We're trying to keep our patch sub 1 gb, but it's starting to look tight
Archived author: Hydraaawr • Posted: 2023-01-22T20:36:05.098000+00:00
Original source
thats great
Archived author: Titi • Posted: 2023-01-22T20:36:36.737000+00:00
Original source
https://github.com/stoneharry/WoW-Map-Asset-Parser this is probably the best map parser
[Embed: GitHub - stoneharry/WoW-Map-Asset-Parser: A tool for extracting all...]
A tool for extracting all the used assets on a map so that only the required data needs to be packaged in a patch. - GitHub - stoneharry/WoW-Map-Asset-Parser: A tool for extracting all the used ass...
https://github.com/stoneharry/WoW-Map-Asset-Parser