Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] do you need the blp files too?

[DiscordArchive] do you need the blp files too?

[DiscordArchive] do you need the blp files too?

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rektbyfaith
Administrator
0
06-27-2022, 04:40 PM
#1
Archived author: tyrallis • Posted: 2022-06-27T16:40:04.217000+00:00
Original source

do you need the blp files too?
rektbyfaith
06-27-2022, 04:40 PM #1

Archived author: tyrallis • Posted: 2022-06-27T16:40:04.217000+00:00
Original source

do you need the blp files too?

rektbyfaith
Administrator
0
06-27-2022, 04:40 PM
#2
Archived author: Xecc • Posted: 2022-06-27T16:40:07.517000+00:00
Original source

nah
rektbyfaith
06-27-2022, 04:40 PM #2

Archived author: Xecc • Posted: 2022-06-27T16:40:07.517000+00:00
Original source

nah

rektbyfaith
Administrator
0
06-27-2022, 04:40 PM
#3
Archived author: tyrallis • Posted: 2022-06-27T16:40:12.512000+00:00
Original source

alright one sec
rektbyfaith
06-27-2022, 04:40 PM #3

Archived author: tyrallis • Posted: 2022-06-27T16:40:12.512000+00:00
Original source

alright one sec

rektbyfaith
Administrator
0
06-27-2022, 04:40 PM
#4
Archived author: tyrallis • Posted: 2022-06-27T16:40:36.295000+00:00
Original source

dont use any .blp in your dbc
weapon.rar
rektbyfaith
06-27-2022, 04:40 PM #4

Archived author: tyrallis • Posted: 2022-06-27T16:40:36.295000+00:00
Original source

dont use any .blp in your dbc
weapon.rar

rektbyfaith
Administrator
0
06-27-2022, 04:40 PM
#5
Archived author: tyrallis • Posted: 2022-06-27T16:40:52.824000+00:00
Original source

everything is hardcoded, so you don't need to add it in your dbc files
rektbyfaith
06-27-2022, 04:40 PM #5

Archived author: tyrallis • Posted: 2022-06-27T16:40:52.824000+00:00
Original source

everything is hardcoded, so you don't need to add it in your dbc files

rektbyfaith
Administrator
0
06-27-2022, 04:41 PM
#6
Archived author: tyrallis • Posted: 2022-06-27T16:41:30.409000+00:00
Original source

see? no modeltexture is used
[Image: unknown.png?ex=690c26fa&is=690ad57a&hm=1...39f00c950&]
rektbyfaith
06-27-2022, 04:41 PM #6

Archived author: tyrallis • Posted: 2022-06-27T16:41:30.409000+00:00
Original source

see? no modeltexture is used
[Image: unknown.png?ex=690c26fa&is=690ad57a&hm=1...39f00c950&]

rektbyfaith
Administrator
0
06-27-2022, 04:44 PM
#7
Archived author: Xecc • Posted: 2022-06-27T16:44:30.899000+00:00
Original source

Hmm yeah upporting this worked. You downported it with multiconverter? Im confused :d
2022-06-27_18-43-48.mp4
rektbyfaith
06-27-2022, 04:44 PM #7

Archived author: Xecc • Posted: 2022-06-27T16:44:30.899000+00:00
Original source

Hmm yeah upporting this worked. You downported it with multiconverter? Im confused :d
2022-06-27_18-43-48.mp4

rektbyfaith
Administrator
0
06-27-2022, 04:45 PM
#8
Archived author: tyrallis • Posted: 2022-06-27T16:45:14.436000+00:00
Original source

yes i did
rektbyfaith
06-27-2022, 04:45 PM #8

Archived author: tyrallis • Posted: 2022-06-27T16:45:14.436000+00:00
Original source

yes i did

rektbyfaith
Administrator
0
06-27-2022, 04:45 PM
#9
Archived author: tyrallis • Posted: 2022-06-27T16:45:27.516000+00:00
Original source

idk if it's your wow.export, but i recommend using mine
rektbyfaith
06-27-2022, 04:45 PM #9

Archived author: tyrallis • Posted: 2022-06-27T16:45:27.516000+00:00
Original source

idk if it's your wow.export, but i recommend using mine

rektbyfaith
Administrator
0
06-27-2022, 04:45 PM
#10
Archived author: tyrallis • Posted: 2022-06-27T16:45:47.512000+00:00
Original source

the new wow.export adds the random numbers to the m2, or the name of the skin to it
rektbyfaith
06-27-2022, 04:45 PM #10

Archived author: tyrallis • Posted: 2022-06-27T16:45:47.512000+00:00
Original source

the new wow.export adds the random numbers to the m2, or the name of the skin to it

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