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[DiscordArchive] did you check textures inside your .m2?

[DiscordArchive] did you check textures inside your .m2?

rektbyfaith
Administrator
0
05-11-2022, 03:25 PM
#1
Archived author: ☠ • Posted: 2022-05-11T15:25:44.698000+00:00
Original source

did you check textures inside your .m2?
rektbyfaith
05-11-2022, 03:25 PM #1

Archived author: ☠ • Posted: 2022-05-11T15:25:44.698000+00:00
Original source

did you check textures inside your .m2?

rektbyfaith
Administrator
0
05-11-2022, 03:26 PM
#2
Archived author: Exodia • Posted: 2022-05-11T15:26:45.610000+00:00
Original source

The babybrontosaurus_green is the Dino Model and brontosaurusmount is the saddle and the textures looks well
rektbyfaith
05-11-2022, 03:26 PM #2

Archived author: Exodia • Posted: 2022-05-11T15:26:45.610000+00:00
Original source

The babybrontosaurus_green is the Dino Model and brontosaurusmount is the saddle and the textures looks well

rektbyfaith
Administrator
0
05-11-2022, 03:26 PM
#3
Archived author: Exodia • Posted: 2022-05-11T15:26:57.271000+00:00
Original source

I export it already as object and looked
rektbyfaith
05-11-2022, 03:26 PM #3

Archived author: Exodia • Posted: 2022-05-11T15:26:57.271000+00:00
Original source

I export it already as object and looked

rektbyfaith
Administrator
0
05-11-2022, 03:26 PM
#4
Archived author: ☠ • Posted: 2022-05-11T15:26:59.166000+00:00
Original source

added path from where your saddle blp should load from, if it just says hardcoded you need to manually add path
rektbyfaith
05-11-2022, 03:26 PM #4

Archived author: ☠ • Posted: 2022-05-11T15:26:59.166000+00:00
Original source

added path from where your saddle blp should load from, if it just says hardcoded you need to manually add path

rektbyfaith
Administrator
0
05-11-2022, 03:27 PM
#5
Archived author: ☠ • Posted: 2022-05-11T15:27:45.991000+00:00
Original source

fix should be just checking textures in 010 and if they are all there
rektbyfaith
05-11-2022, 03:27 PM #5

Archived author: ☠ • Posted: 2022-05-11T15:27:45.991000+00:00
Original source

fix should be just checking textures in 010 and if they are all there

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