Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] just a noob question to make sure: how big of a problem is the 32 bit memory limit for retroporting

[DiscordArchive] just a noob question to make sure: how big of a problem is the 32 bit memory limit for retroporting

[DiscordArchive] just a noob question to make sure: how big of a problem is the 32 bit memory limit for retroporting

rektbyfaith
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04-22-2022, 04:24 AM
#1
Archived author: TechInterMezzo • Posted: 2022-04-22T04:24:37.241000+00:00
Original source

just a noob question to make sure: how big of a problem is the 32 bit memory limit for retroporting to wotlk?
rektbyfaith
04-22-2022, 04:24 AM #1

Archived author: TechInterMezzo • Posted: 2022-04-22T04:24:37.241000+00:00
Original source

just a noob question to make sure: how big of a problem is the 32 bit memory limit for retroporting to wotlk?

rektbyfaith
Administrator
0
04-22-2022, 06:26 AM
#2
Archived author: Loriendal • Posted: 2022-04-22T06:26:07.391000+00:00
Original source

You cannot use models with more than 21845 polygons. Or polygons need to be cut down.
When I ported the Legion screen, which has 76000 polygons, it was very painful to compress and adapt it
rektbyfaith
04-22-2022, 06:26 AM #2

Archived author: Loriendal • Posted: 2022-04-22T06:26:07.391000+00:00
Original source

You cannot use models with more than 21845 polygons. Or polygons need to be cut down.
When I ported the Legion screen, which has 76000 polygons, it was very painful to compress and adapt it

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